
Instant Visibility
Peter Wonka, Michael Wimmer, François SillionInstant Visibility
TR-186-2-01-16, September 2001 [
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Replaced by Wonka-2001-Ins.- Publication Type: Technical Report
- Keywords: visibility, occlusion culling, urban visualization, real-time rendering, parallel visibility
Abstract
We present an online occlusion culling system which computes visibility in parallel to the rendering pipeline. We show how to use point visibility algorithms to quickly calculate a tight potentially visible set (PVS) which is valid for several frames, by shrinking the occluders used in visibility calculations by an adequate amount. These visibility calculations can be performed on a visibility server, possibly a distinct computer communicating with the display host over a local network. The resulting system essentially combines the advantages of online visibility processing and region-based visibility calculations, allowing asynchronous processing of visibility and display operations. We analyze two different types of hardware-based point visibility algorithms and address the problem of bounded calculation time which is the basis for true real-time behavior. Our results show reliable, sustained 60 Hz performance in a walkthrough with an urban environment of nearly 2 million polygons, and a terrain flyover.Additional Files and Images
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@techreport{Wonka-2001-IV,
title = "Instant Visibility",
author = "Peter Wonka and Michael Wimmer and Fran{\c c}ois Sillion",
year = "2001",
abstract = "We present an online occlusion culling system which computes
visibility in parallel to the rendering pipeline. We show
how to use point visibility algorithms to quickly calculate
a tight potentially visible set (PVS) which is valid for
several frames, by shrinking the occluders used in
visibility calculations by an adequate amount. These
visibility calculations can be performed on a visibility
server, possibly a distinct computer communicating with the
display host over a local network. The resulting system
essentially combines the advantages of online visibility
processing and region-based visibility calculations,
allowing asynchronous processing of visibility and display
operations. We analyze two different types of hardware-based
point visibility algorithms and address the problem of
bounded calculation time which is the basis for true
real-time behavior. Our results show reliable, sustained 60
Hz performance in a walkthrough with an urban environment of
nearly 2 million polygons, and a terrain flyover.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = sep,
number = "TR-186-2-01-16",
keywords = "visibility, occlusion culling, urban visualization,
real-time rendering, parallel visibility",
URL = "http://www.cg.tuwien.ac.at/research/publications/2001/Wonka-2001-IV/",
}