
Point-Based Impostors for Real-Time Visualization
Michael Wimmer, Peter Wonka, François SillionPoint-Based Impostors for Real-Time Visualization
In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001.
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Also available in Wimmer-2001-PBI.- Publication Type: Conference Paper
- Editor: Steven J. Gortler and Karol Myszkowski
- ISBN: 3-211-83709-4
- Lecturer: Michael Wimmer
- Organization: Eurographics
- Publisher: Springer-Verlag
Abstract
We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive or real-time visualization applications to replace a complex model by an impostor, maintaining high quality rendering while cutting down rendering time. Our approach relies on an object-space sampled representation similar to a point cloud or a layered depth image, but introduces two fundamental additions to previous techniques. First, the sampling rate is controlled to provide sufficient density across all possible viewing conditions from the specified view cell. Second, a correct, antialiased representation of the plenoptic function is computed using Monte Carlo integration. Our system therefore achieves high quality rendering using a simple representation with bounded complexity. We demonstrate the method for an application in urban visualization.Additional Files and Images
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@inproceedings{Wimmer-2001-Poi,
title = "Point-Based Impostors for Real-Time Visualization",
author = "Michael Wimmer and Peter Wonka and Fran{\c c}ois Sillion",
year = "2001",
abstract = "We present a new data structure for encoding the appearance
of a geometric model as seen from a viewing region (view
cell). This representation can be used in interactive or
real-time visualization applications to replace a complex
model by an impostor, maintaining high quality rendering
while cutting down rendering time. Our approach relies on an
object-space sampled representation similar to a point cloud
or a layered depth image, but introduces two fundamental
additions to previous techniques. First, the sampling rate
is controlled to provide sufficient density across all
possible viewing conditions from the specified view cell.
Second, a correct, antialiased representation of the
plenoptic function is computed using Monte Carlo
integration. Our system therefore achieves high quality
rendering using a simple representation with bounded
complexity. We demonstrate the method for an application in
urban visualization.",
pages = "163--176",
month = jun,
organization = "Eurographics",
booktitle = "Rendering Techniques 2001 (Proceedings Eurographics Workshop
on Rendering)",
editor = "Steven J. Gortler and Karol Myszkowski",
isbn = "3-211-83709-4",
publisher = "Springer-Verlag",
URL = "http://www.cg.tuwien.ac.at/research/publications/2001/Wimmer-2001-Poi/",
}