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 Finger Tracking for Interaction in Augmented Environments

Klaus Dorfmüller-Ulhaas, Dieter Schmalstieg
Finger Tracking for Interaction in Augmented Environments
TR-186-2-01-03, February 2001 [ paper]
Information
  • Publication Type: Technical Report
  • Keywords: augmented reality, computer vision, gesture recognition, finger tracking, tracking

Abstract
Optical tracking systems allow three-dimensional input for virtual environment applications with high precision and without annoying cables. Spontaneous and intuitive interaction is possible through gestures. In this paper, we present a finger tracker that allows gestural interaction and is simple, cheap, fast, robust against occlusion and accurate. It is based on a marked glove, a stereoscopic tracking system and a kinematic 3-d model of the human finger. Within our augmented reality application scenario, the user is able to grab, translate, rotate, and release objects in an intuitive way. We demonstrate our tracking system in an augmented reality chess game allowing a user to interact with virtual objects.

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BibTeX
Download BibTeX-Entry
@techreport\{Dorf-2001-Fin,
  title =      "Finger Tracking for Interaction in Augmented Environments",
  author =     "Klaus Dorfm{\"u}ller-Ulhaas and Dieter Schmalstieg",
  year =       "2001",
  abstract =   "Optical tracking systems allow three-dimensional input for
               virtual environment applications with high precision and
               without annoying cables. Spontaneous and intuitive
               interaction is possible through gestures. In this paper, we
               present a finger tracker that allows gestural interaction
               and is simple, cheap, fast, robust against occlusion and
               accurate. It is based on a marked glove, a stereoscopic
               tracking system and a kinematic 3-d model of the human
               finger. Within our augmented reality application scenario,
               the user is able to grab, translate, rotate, and release
               objects in an intuitive way. We demonstrate our tracking
               system in an augmented reality chess game allowing a user to
               interact with                 virtual objects.",
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  month =      feb,
  number =     "TR-186-2-01-03",
  keywords =   "augmented reality, computer vision, gesture recognition,
               finger tracking, tracking",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2001/Dorf-2001-Fin/",
}

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