
Peter Wonka, Michael Wimmer, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
TR-186-2-00-06, March 2000 [
paper]
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
TR-186-2-00-06, March 2000 [
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Replaced by wonka-2000-VisP.- Publication Type: Technical Report
- Keywords: image-based rendering., occluder occlusion, occluder fusion, urban environments, walkthrough, real-time graphics, shadow algorithms, occlusion culling, Visibility determination
Abstract
This paper presents an efficient algorithm for occlusion culling of urban environments. It is conservative and accurate in finding all significant occlusion. It discretizes the scene into view cells, for which cell-to-object visibility is precomputed, making on-line overhead negligible. Unlike other precomputation methods for view cells, it is able to conservatively compute all forms of occluder interaction for an arbitrary number of occluders. To speed up preprocessing, standard graphics hardware is exploited and occluder occlusion is considered. A walkthrough application running an 8 million polygon model of the city of Vienna on consumer-level hardware illustrates our results.Additional Files and Images
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@techreport{wonka-2000-VisX,
title = "Visibility Preprocessing with Occluder Fusion for
Urban Walkthroughs",
author = "Peter Wonka and Michael Wimmer and Dieter Schmalstieg",
year = "2000",
abstract = "This paper presents an efficient algorithm for occlusion
culling of urban environments. It is conservative and
accurate in finding all significant occlusion. It
discretizes the scene into view cells, for which
cell-to-object visibility is precomputed, making on-line
overhead negligible. Unlike other precomputation methods for
view cells, it is able to conservatively compute all forms
of occluder interaction for an arbitrary number of
occluders. To speed up preprocessing, standard graphics
hardware is exploited and occluder occlusion is considered.
A walkthrough application running an 8 million polygon model
of the city of Vienna on consumer-level hardware illustrates
our results.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = mar,
number = "TR-186-2-00-06",
keywords = "image-based rendering., occluder occlusion,
occluder fusion, urban environments,
walkthrough, real-time graphics, shadow algorithms,
occlusion culling, Visibility determination",
URL = "http://www.cg.tuwien.ac.at/research/publications/2000/wonka-2000-VisX/",
}