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Gerd Hesina, Dieter Schmalstieg, Anton Fuhrmann, Werner Purgathofer
Distributed Open Inventor: A Practical Approach to Distributed 3D Graphics
TR-186-2-99-15, May 1999 [ paper]
Information
  • Publication Type: Technical Report
  • Keywords: virtual reality, computer supported cooperative work, distributed virtual environment, scene graph, concurrent programming, Distributed graphics

Abstract
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D graphics. The toolkit is extended with the concept of a distributed shared scene graph, similar to distributed shared memory. From the application programmer's perspective, multiple workstations share a common scene graph. The proposed system introduces a convenient mechanism for writing distributed graphical applications based on a popular tool in an almost transparent manner. Local variations in the scene graph allow for a wide range of possible applications, and local low latency interaction mechanisms called input streams together with a sophisticated networking architecture enable high performance while saving the programmer from network peculiarities.

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BibTeX
Download BibTeX-Entry
@techreport\{Hes-1999-,
  title =      "Distributed Open Inventor: A Practical Approach
               to
Distributed 3D Graphics",
  author =     "Gerd Hesina and Dieter Schmalstieg and Anton Fuhrmann and
               Werner Purgathofer",
  year =       "1999",
  abstract =   "Distributed Open Inventor is an extension to the popular
               Open Inventor toolkit for interactive 3D graphics. The
               toolkit is extended with the concept of a distributed shared
               scene graph, similar to distributed shared memory. From the
               application programmer's perspective, multiple workstations
               share a common scene graph. The proposed system introduces a
               convenient mechanism for writing distributed graphical
               applications based on a popular tool in an almost
               transparent manner. Local variations in the scene graph
               allow for a wide range of possible applications, and local
               low latency interaction mechanisms called input streams
               together with a sophisticated networking architecture enable
               high performance while saving the programmer from network
               peculiarities.",
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  month =      may,
  number =     "TR-186-2-99-15",
  keywords =   "virtual reality, computer supported cooperative work,
               distributed virtual environment, scene graph, concurrent
               programming, Distributed graphics",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/1999/Hes-1999-/",
}

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