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@techreport\{fuhrmann-1998-reaX,
title = "Real-TimeTechniques for 3D Flow Visualization",
author = "Anton Fuhrmann and Meister Eduard Gr{\"o}ller",
year = "1998",
abstract = "Visualization of three dimensional flow has to overcome a
lot of problems to be effective. Among them are occlusion of
distant details, lack of directional and depth hints and
cluttering. In this paper we present methods which address
these problems for realtime graphic representations
applicable in virtual environments. We use animated,
opacity-mapped streamlines as visualization icon for 3D flow
visualization. We present a texture mapping technique to
keep the level of texture detail along a streamline nearly
constant even when the velocity of the flow varies
considerably. An algorithm is described which distributes
the dashtubes evenly in space. We apply magic lenses and
magic boxes as interaction techniques for investigating
densly filled areas without overwhelming the observer with
visual detail. Implementation details of these methods and
their integration in our virtual environment conclude the
paper.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = may,
number = "TR-186-2-98-16",
keywords = "focussing, virtual reality, texture techniques, flow
visualization, realtime",
URL = "http://www.cg.tuwien.ac.at/research/publications/1998/fuhrmann-1998-reaX/",
}
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