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@techreport\{Schmalstieg-1997-SMO,
title = "Smooth Levels of Detail",
author = "Dieter Schmalstieg and Gernot Schaufler",
year = "1997",
abstract = "Levels of detail (LODs) are used in interactive computer
graphics to avoid overload of the rendering hardware with to
high numbers of polygons. While conventional methods use a
small set of discrete LODs, we introduce a new class of
polygonal simplification: Smooth LODs. A very large number
of small details encoded in a data stream allows a
progressive refinement of the object from a very coarse
approximation to the original high quality representation.
Advantages of the new approach include progressive
transmission and encoding suitable for networked
applications, interactive selection of any desired quality,
and compression of the data by incremental and redundancy
free encoding.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = mar,
number = "TR-186-2-97-03",
keywords = "vertex clustering, progressive meshes, levels of detail",
URL = "http://www.cg.tuwien.ac.at/research/publications/1997/Schmalstieg-1997-SMO/",
}
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