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@techreport\{mazuryk-1996-VRH,
title = "Virtual Reality History, Applications, Technology and
Future",
author = "Tomasz Mazuryk and Michael Gervautz",
year = "1996",
abstract = "Virtual Reality (VR), sometimes called Virtual Environments
(VE) has drawn much attention in the last few years.
Extensive media coverage causes this interest to grow
rapidly. Very few people, however, really know what VR is,
what its basic principles and its open problems are. In this
paper a historical overview of virtual reality is presented,
basic terminology and classes of VR systems are listed,
followed by applications of this technology in science,
work, and entertainment areas. An insightful study of
typical VR systems is done. All components of VR application
and interrelations between them are thoroughly examined:
input devices, output devices and software. Additionally
human factors and their implication on the design issues of
VE are discussed. Finally, the future of VR is considered in
two aspects: technological and social. New research
directions, technological frontiers and potential
applications are pointed out. The possible positive and
negative influence of VR on life of average
people is speculated.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = feb,
number = "TR-186-2-96-06",
keywords = "Virtual Reality, history of VR, applications of VR,
technology of VR, future of VR",
URL = "http://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/",
}
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