High Fidelity for Immersive Displays

Gernot Schaufler, Tomasz Mazuryk, Dieter Schmalstieg
High Fidelity for Immersive Displays
TR-186-2-96-02, January 1996 [ paper]
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Abstract

Head-tracked immersive displays suffer from lag and non-uniform frame rates. A novel rendering architecture is proposed that combines head prediction with dynamic impostors for 3-D image correction and achieves bounded frame rates and significantly reduced lag.

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@techreport{Schaufler-1996-HFI,
  title =      "High Fidelity for Immersive Displays",
  author =     "Gernot Schaufler and Tomasz Mazuryk and Dieter Schmalstieg",
  year =       "1996",
  abstract =   "Head-tracked immersive displays suffer from lag and
               non-uniform frame rates. A novel rendering architecture is
               proposed that combines head prediction with dynamic
               impostors for 3-D image correction and achieves bounded     
                          frame rates and significantly reduced lag.",
  address =    "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
  institution = "Institute of Computer Graphics and Algorithms, Vienna
               University of Technology",
  note =       "human contact: technical-report@cg.tuwien.ac.at",
  month =      jan,
  number =     "TR-186-2-96-02",
  keywords =   "virtual reality, head tracking, immersion, lag, prediction,
               uniform frame rates, impostors",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/1996/Schaufler-1996-HFI/",
}