
High Fidelity for Immersive Displays
Gernot Schaufler, Tomasz Mazuryk, Dieter SchmalstiegHigh Fidelity for Immersive Displays
TR-186-2-96-02, January 1996 [
Content:
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- Publication Type: Technical Report
- Keywords: virtual reality, head tracking, immersion, lag, prediction, uniform frame rates, impostors
Abstract
Head-tracked immersive displays suffer from lag and non-uniform frame rates. A novel rendering architecture is proposed that combines head prediction with dynamic impostors for 3-D image correction and achieves bounded frame rates and significantly reduced lag.Additional Files and Images
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@techreport{Schaufler-1996-HFI,
title = "High Fidelity for Immersive Displays",
author = "Gernot Schaufler and Tomasz Mazuryk and Dieter Schmalstieg",
year = "1996",
abstract = "Head-tracked immersive displays suffer from lag and
non-uniform frame rates. A novel rendering architecture is
proposed that combines head prediction with dynamic
impostors for 3-D image correction and achieves bounded
frame rates and significantly reduced lag.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = jan,
number = "TR-186-2-96-02",
keywords = "virtual reality, head tracking, immersion, lag, prediction,
uniform frame rates, impostors",
URL = "http://www.cg.tuwien.ac.at/research/publications/1996/Schaufler-1996-HFI/",
}