
Dieter Schmalstieg, Christian Faisstnauer, Tomasz Mazuryk
Constructing a Highly Immersive Virtual Environment: A Case Study
TR-186-2-95-12, November 1995 [
paper]
Constructing a Highly Immersive Virtual Environment: A Case Study
TR-186-2-95-12, November 1995 [
Content:
Information
- Publication Type: Technical Report
- Keywords: virtual reality, virtual environment, immersion, case study
Abstract
Virtual reality (VR) applications raise enormous interest inside and outside computer science. Unfortunately, VR systems are rather complex, involving many software and hardware modules being integrated. Theoretical papers are not always of much aid in the actual implementation of VR applications. We try to fill this gap with a case study on a simple example VR system, that is used to demonstrate the most important aspects of a VR implementation, including application design, implementation strategy, selection of hardware and software, rendering, tracking and display technology. Special attention is paid to practical issues that are usually only learned by experience, and on the discussion of devices and methods that are inexpensive and readily available.Additional Files and Images
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@techreport{Schmalstieg-1995-CHI,
title = "Constructing a Highly Immersive Virtual Environment:
A
Case Study",
author = "Dieter Schmalstieg and Christian Faisstnauer and Tomasz
Mazuryk",
year = "1995",
abstract = "Virtual reality (VR) applications raise enormous interest
inside and outside computer science. Unfortunately, VR
systems are rather complex, involving many software and
hardware modules being integrated. Theoretical papers are
not always of much aid in the actual implementation of VR
applications. We try to fill this gap with a case study on a
simple example VR system, that is used to demonstrate the
most important aspects of a VR implementation, including
application design, implementation strategy, selection of
hardware and software, rendering, tracking and display
technology. Special attention is paid to practical issues
that are usually only learned by experience, and on the
discussion of devices and methods that are inexpensive and
readily available.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = nov,
number = "TR-186-2-95-12",
keywords = "virtual reality, virtual environment, immersion, case study",
URL = "http://www.cg.tuwien.ac.at/research/publications/1995/Schmalstieg-1995-CHI/",
}