
GameTools
Project duration: October 2004 - mid 2007
Project Leader: Michael Wimmer
Funding:
EU IST - 6th Framework Program
General Information
Research and creation of next generation Realtime 3D Libraries for Geometry/Plants, Visibility and Global Illumination is the agenda of the EU GameTools Project. The GTP brings together leading computer graphics experts from Austria, France, Hungary and Spain with European industrial partners from the fields of computer game development and virtual reality. The C++/DirectX 9 libraries are being created for the OGRE 3D engine, with videogame console support (Xbox, PS2, Xbox 360, PS3) through the commercial Shark3D middleware engine.
Additional indurtrial partners can get preliminary access to the techology by becoming members of the GTP Special Interest Group.
More information: http://www.gametools.org
Publications
19 Publications found:| 2008 | ||
|---|---|---|
| Dey-Fuch Chiu Penta G - A Game Engine for Real-Time Rendering Research [ |
Master Thesis | |
| 2007 | ||
| Markus Giegl, Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions Computer Graphics Forum, 26(1):46-49, March 2007. [ |
Journal Paper (without talk) | |
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007. [ |
Conference Paper | |
| Markus Giegl, Michael Wimmer Fitted Virtual Shadow Maps In Proceedings of Graphics Interface 2007, pages 159-168. May 2007. [ |
Conference Paper | |
| Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [ |
Conference Paper | |
| Jean Pierre Charalambos, Jiří Bittner, Michael Wimmer, Eduardo Romero Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [ |
Conference Paper | |
| Michael Wimmer Gametools: Advanced Rendering Effects for Next-Gen Engines, 20.8.2007-22.8.2007, Leipzig, Germany |
Invited Talk | |
| Oliver Mattausch 1. Adaptive Visibility-Driven View Cell Construction, December 2007-, Prague University of Technology |
Invited Talk | |
| 2006 | ||
| Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov Guided Visibility Sampling ACM Transactions on Graphics, 25(3):494-502, July 2006. [ |
Journal Paper with Conference Talk | |
| Oliver Mattausch, Jiří Bittner, Michael Wimmer Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [ |
Conference Paper | |
| Ivan Viola, Miquel Feixas, Mateu Sbert, Meister Eduard Gröller Importance-Driven Focus of Attention IEEE Transactions on Visualization and Computer Graphics, 12(5):933-940, October 2006. [ |
Journal Paper with Conference Talk | |
| Vlastimil Havran, Jiří Bittner Efficient Sorting and Searching in Rendering Algorithms, -, |
Invited Talk | |
| Markus Giegl, Michael Wimmer Queried Virtual Shadow Maps In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006 |
Article in a Book | |
| Michael Wimmer Sampling in Visibility, 29.6.2006-30.6.2006, Aiya Napa, Cyprus |
Invited Talk | |
| Michael Wimmer Practical Shadow Mapping, 21.8.2006-23.8.2006, Leipzig, Germany |
Invited Talk | |
| 2005 | ||
| Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [ |
Conference Paper | |
| Vlastimil Havran, Jiří Bittner, Robert Herzog, Hans-Peter Seidel Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [ |
Conference Paper | |
| Michael Wimmer, Jiří Bittner Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book | |
| Jiří Bittner, Peter Wonka, Michael Wimmer Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [ |
Conference Paper | |