Current Projects

 
Modern Functional Analysis in Computer Graphics (info, gallery) started Oct 2012
FWF P23700-N23
Contact: Michael Wimmer
 
Data-Driven Procedural Modeling of Interiors (info, gallery) started Oct 2012
FWF P24600-N23
Contact: Michael Wimmer
 
Landspotting - Creating Games for Improving Land Cover (info, gallery) Feb 2011 - Jul 2012
Social gaming to collect vast amounts of data for satellite validation
FFG
Contact: Michael Wimmer
 
Photo-Guide: Image-Based City Exploration (info, gallery) Jan 2011 - Dec 2013
The core idea of the project is the enhancement of current state-of-the art navigation systems by visual information obtained from geo-referenced photographs. The aim is to establish a suite of tools together with algorithmic foundations that will be essential for any large scale image-based guidance project.
FWF P23237-N23
Contact: Michael Wimmer
 
Semantic Steering (info, gallery) Jun 2010 - May 2013
Mission: "To support time-critical decision making using visual simulation control"
no funding.
 
TERAPOINTS - High Quality Visualization and Interaction with Gigantic Point Data Sets (info, gallery) Jan 2010 - Dec 2012
Laser scanning is an important tool in cultural heritage for documenting the state of archaeological monuments. The data produced by laser scanning is ever increasing, with the latest generation of laser scanners generating a billion of points in one measurement pass. To colorize the laser scans, additional photographs are taken. Managing these huge amounts of data in terms of size is a challenge on its own, but also to ensure the quality of the resulting point-based models is of utmost importance for the further development of laser scanning as a standard technique in cultural heritage. We identified three topics that can drive forward the integration of laser scanning in the everyday work of archaeologists.
FFG 825842 - FIT-IT Visual Computing
Contact: Michael Wimmer
 
A Visualization Mapping Language (info, gallery) Jan 2010 - Feb 2013
FWF P21695
Contact: Eduard Gröller
 
Advanced Volume Rendering (info, gallery) started Sep 2009
Advanced Volume Rendering
no funding.
Contact: Eduard Gröller
 
Reciprocal Shading for Mixed Reality (info, gallery) Feb 2009 - Jan 2013
The aim of this project is to simulate the mutual influence between real and virtual objects in mixed reality applications.
FFG 820916 - FIT-IT Visual Computing
Contact: Christoph Traxler
 
Detailed Surfaces for Interactive Rendering (info, gallery) Jul 2008 - Dec 2012
In this project we study new representation and rendering methods for surface detail in real time.
FWF P20768-N13
Contact: Michael Wimmer
 
General Purpose Visibility (info, gallery) May 2008 - Apr 2011
Visibility culling is a fundamental problem of computer graphics, and is of crucial importance for many applications, like game development or architectural design. For example, interactively rendering a model containing hundreds of millions of polygons like the Boeing 777 model shown on the cover page is only possible when invisible parts of the model are "culled" away. Solving the visibility problem has been an important research topic for many years, and countless methods have been proposed. Amazingly, most approaches still have more or less serious issues that prevent their widespread use. Preprocessed visibility solutions attempt to solve the problem in an offline step, but are often slow, lack robustness, and are hard to implement. Online culling algorithms have a lot of potential since they can be used on arbitrary scenes, but they induce an overhead during rendering which is unacceptable for applications that strive for optimal performance. We believe that basic research problems remain unsolved until this day for preprocessed visibility as well as for online culling, and the goal of this project is to tackle and solve the majority of these problems. In order to do this, we have to gain more insight into the complex properties of visibility, which are still not entirely understood. Our proposed methods have applications in various fields, like game development, architectural design, urban visualization, or massive model visualization.
FWF P21130-N13
Contact: Michael Wimmer
 
GAMEWORLD - Procedural Worlds for Games (info, gallery) started Sep 2007
The aim of the GAMEWORLD project is to procedurally generate cities, villages and other game environments mainly to be used in tomorrow’s video games.
FFG 813387 - FIT-IT Visual Computing
Contact: Michael Wimmer
 
DiagVis (info, gallery) Oct 2006 - 2008
The DiagVis (Diagnostic Visualization) project aims to facilitate and to improve medical diagnostics. The project focuses on radiological needs but also on related disciplines like surgical applications.
Agfa-Gevaert
Contact: Eduard Gröller
 
SCANOPY - Scan Data Organisation, Processing and Display (info, gallery) started Oct 2006
The aim of the Scanopy project is to provide efficient algorithms for working with 3D laser scan data. The first main challenge is to improve the quality of raw scan data via filtering, scan completion and repair, making use of image information and symmetries. The second challenge is to and second to develop efficient data structures and algorithm to allow displaying huge point-based models. The third challenge is to improve the appearance of the models via lighting and relighting.
FFG
Contact: Michael Wimmer
 
Point-based Volume Graphics (info, gallery) Sep 2006 - Sep 2009
To implement and develop novel methods for reconstruction and visualisation of 3D Data in different grid structures
FWF P18547
Contact: Eduard Gröller
 
Cross-Modal (info, gallery) Dec 2005 - Dec 2008
The CROSSMOD (Cross-Modal Perceptual Interaction and Rendering) project studies the effects that the visual and audio channels have on each other and exploits these releations to improve rendering speed
EU IST - 6th Framework Program
Contact: Michael Wimmer
 
ExVisation (info, gallery) Aug 2005 - Aug 2008
To develop novel methods for automatically generating expressive visualizations of complex volumetric data.
FWF
Contact: Ivan Viola
 
Skydome (info, gallery) Jan 2005 - Dec 2006
The aim of the Skydome Project is the improvement of day skylight models.
FWF
Contact: Alexander Wilkie
 
TreeLumination (info, gallery) Nov 2004 - Nov 2007
The aim of the project Treelumination is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting.
FWF P17261-N04
Contact: Michael Wimmer
 
GameTools (info, gallery) Oct 2004 - mid 2007
The GameTools Project (GTP) researches and implements next generation realtime 3D Libraries for Geometry/Plants, Visibility and Global Illumination under C++/DirectX9. Platforms: OGRE for PC and Shark3D middleware for PC & consoles.
EU IST - 6th Framework Program
Contact: Michael Wimmer
 
COMRADE (info, gallery) started Jun 2003
The COMRADE (MRI based Visualization and Analysis for Virtual Colonoscopy and Ortopaedics) project aims to explore the possibilities of MRI visualization techniques, e.g., for virtual colonoscopy and orthopaedics, due to similarity in their interests, and to develop a patient-friendly, effective screening tool.
Philips Medical Systems
Contact: Matej Mlejnek
 
ADAPT (info, gallery) Jan 2001 - Dec 2005
A considerable improvement in the area of volume visualisation and data aquisition was achieved during the last years. This project will take advantage of the high computational power of todays PC Workstations and highly sophisticated algorithms in order to improve diagnosis.
FFG
 
Visual Computing: Illustrative Visualization (info, gallery) - 31.12.2020
Wiener Wissenschafts-, Forschungs- und Technologiefonds VRG11-010
Contact: Ivan Viola
 

Ongoing Projects

 
VRVis Competence Center (info, gallery) started Jan 2000
The VRVis competence center is the leading application oriented research center in the area of virtual reality (VR) and visualization (Vis) in Austria and is internationally recognized. You can learn more about its vision and objectives here
Kplus
Contact: Helwig Hauser
 
X-Mas Cards (info, gallery) started Dec 1993
Every year a christmas card showing things of our research projects is produced and sent out.
no funding.
Contact: Werner Purgathofer