
CESCG - Web Proceedings
previously organised by Andreas Traxler, Ivan Viola, Thomas Theußl and Helwig Hauser
Introduction
This page is a directory of all contributions to the Central European Seminar on Computer Graphics (CESCG) and some preceding Joint Seminars. See also the guidelines for authors, if you plan to contribute to this seminar - and note that only contrbutions conformant to these guidelines will be included in the proceedings.
CESCG 2011
Contributions
- Visualizing the Effects of Logically Combined Filters (.pdf) by Thomas Geymayer (Graz, Austria)
- Workflow Optimization for a Graphic Artist working on large Texture Sets using Virtual Texturing (.pdf) by Michael Birsak (Vienna, Austria)
- Content Creation for a 3D Game with Maya and Unity 3D (.pdf) by Labschütz Matthias (Vienna, Austria)
- Augmented Reality platform for enhancing integration of virtual objects (without talk) (.pdf) by Mohamed El-Zayat (Sarajevo, Bosnia-Hercegovina)
- Modern Methods of Realistic Lighting in Real Time (.pdf) by István Szentandrási (Brno, Czech Republic)
- Multi-touch Table with Image Capturing (.pdf) by Jakub Hušek (Prague, Czech Republic)
- Towards Supporting Volumetric Data in FurryBall GPU Renderer (.pdf) by Michal Benátský (Prague, Czech Republic)
- Overview of current developments in haptic APIs (.pdf) by Petr Kadleček (Prague, Czech Republic)
- Bidirectional Photon Mapping (.pdf) by Jiří Vorba (Prague, Czech Republic)
- Sparse-Matrix-CG-Solver in CUDA (.pdf) by Dominik Michels (Bonn, Germany)
- Order Independent Transparency with Per-Pixel Linked Lists (.pdf) by Pál Barta (Budapest, Hungary)
- Fast Hydraulic and Thermal Erosion on GPU (.pdf) by Balázs Jáko (Budapest, Hungary)
- A Problem of Automatic Segmentation of Digital Dental Panoramic X-Ray Images for Forensic Human Identification (.pdf) by Robert Wanat (Szczecin, Poland)
- Do-It-Yourself Eye Tracker: Impact of the Viewing Angle on the Eye Tracking Accuracy (.pdf) by Michal Kowalik (Szczecin, Poland)
- Multiplatform framework for managing windows (without talk) (.pdf) by Michal Kevický (Bratislava, Slovakia)
- Physical Animation of Wetting Terrain and Erosion (.pdf) by Matej Hudak (Bratislava, Slovakia)
- Saliency map augmentation with facial detection (.pdf) by Júlia Kučerová (Bratislava, Slovakia)
- Real-time hand tracking using Flocks of Features (.pdf) by Andrej Fogelton (Bratislava, Slovakia)
- Maximum Intensity Projection Weighted by Statistical Cues (.pdf) by Peter Mindek (Bratislava, Slovakia)
- Particle-based Visualization of Large Cosmological Datasets (.pdf) by Niko Lukač (Maribor, Slovenia)
Invited Talks
- Realistic Rendering of Natural Phenomena (summary) by Tomoyuki Nishita (Japan)
- Deformable Surfaces with Topology Changes for Physics-Based Animation (summary) by Chris Wojtan (Austria)
Further Links
- CESCG 2011 - Main Page
- CESCG 2011 - Contributions
- CESCG 2011 - Final Program
- CESCG 2011 - Preliminary Program
- CESCG 2011 - Call for Participation
CESCG 2010
Contributions
- Computer-Vision based Pharmaceutical Pill Recognition on Mobile Phones (.pdf) by Andreas Hartl (Graz, Austria)
- Parallel Distances Analyzing Multi-Level Relationships in Networks (.pdf) by Stephan Pajer (Vienna, Austria)
- Real-Time Global Illumination in Point Clouds (.pdf) by Reinhold Preiner (Vienna, Austria)
- A Constraint Based System to Populate Procedurally Modeled Cities with Buildings (.pdf) by Johannes Scharl (Vienna, Austria)
- Laser Scanning Versus Photogrammetry Combined with Manual Post-modeling in Stecak Digitization (.pdf) by Goran Radosevic (Sarajevo, Bosnia-Hercegovina)
- Methods of simplification for process of 3D animation production (.pdf) by Edin Pasovic (Sarajevo, Bosnia-Hercegovina)
- Fine Image Resampling Algorithm (.pdf) by Bronislav Pribyl (Brno, Czech Republic)
- Concept of Interactive Coloring book (.pdf) by Tomáš Pastorek (Prague, Czech Republic)
- Interactive Ray Tracing of Distance Fields (.pdf) by Ondrej Jamriška (Prague, Czech Republic)
- Traversal methods for GPU ray tracing (.pdf) by Marek Vinkler (Brno, Czech Republic)
- Layered Materials in Real-Time Rendering (.pdf) by Oskar Elek (Prague, Czech Republic)
- Real-time Fur Using GPU-based Raycasting (.pdf) by Martin Berger (Prague, Czech Republic)
- Usage of the webcam as 3D input device (.pdf) by Pavel Vlašánek (Ostrava, Czech Republic)
- Time-Varying BTFs (.pdf) by Sebastian Merzbach (Bonn, Germany)
- Terrain Rendering with the Combination of Mesh Simplification and Displacement Mapping (.pdf) by Zsolt Fehér (Budapest, Hungary)
- GPU-supported bubble and foam rendering (.pdf) by Tamas Huszar (Budapest, Hungary)
- Eye Tracking in Virtual Environments: The Study of Possibilities and the Implementation of Gaze-point Dependent Depth of Field (.pdf) by Bartosz Bazyluk (Szczecin, Poland)
- The Prototype Light Projection System for Cultural Heritage Reconstruction (.pdf) by Bartlomiej Specjalny (Szczecin, Poland)
- Segmentation and classification of fine art paintings (.pdf) by Zuzana Haladová (Bratislava, Slovakia)
- Automatic Image-Based 3D Head Modeling with Parameterized Model Based on Hierarchical Tree of Facial Features (.pdf) by Peter Kán (Bratislava, Slovakia)
- Extraction of skinning data by mesh contraction with Collada 1.5 support (.pdf) by Martin Madaras (Bratislava, Slovakia)
- Comparison of face recognition algorithms in terms of the learning set selection (.pdf) by Simon Gang (Maribor, Slovenia)
- Obesity in Children - A Serious Game (.pdf) by Elmedin Selmanovic (Warwick, United Kingdom)
Invited Talks
- Solving Vision Tasks with Variational Methods on GPUs (summary) by Horst Bischof (Austria)
- Simulating the Dynamics of Fluids (summary) by Roman Durikovic (Slovakia)
Further Links
- CESCG 2010 - Main Page
- CESCG 2010 - Contributions
- CESCG 2010 - Final Program
- CESCG 2010 - Preliminary Program
- CESCG 2010 - Call for Participation
CESCG 2009
Contributions
- Pixel Accurate Shadows with Shadow Mapping (.pdf) by Christian Luksch (Vienna University of Technology, Austria)
- Real-Time Soft Shadows with Adaptive Light Source Sampling (.pdf) by Michael Schwärzler (Vienna University of Technology, Austria)
- Smoke simulation with obstacles outside the simulation grid (.pdf) by Adam Csendesi (Technical University of Budapest, Hungary)
- A reflectometer setup for spectral BTF measurement (.pdf) by Daniel Lyssi (University of Bonn, Germany)
- Fluids and Solids on Octree Structure (.pdf) by Milan Kupka (Comenius University in Bratislava, Slovakia)
- Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time (.pdf) by Oskar Elek (Charles University in Prague, Czech Republic)
- Extending training dataset for face detector learning (.pdf) by Jiri Kubinek (Brno University of Technology, Czech Republic)
- Interactive Retouching of Images in the Frequency Domain (.pdf) by Hannes Jung (University of Applied Sciences, Hagenberg, Austria)
- Improving Initial Estimations for Structure from Motion Methods (.pdf) by Christopher Schwartz (University of Bonn, Germany)
- Ghost removal in HDRI acquisition (.pdf) by Mateusz Markowski (Technical University of Szczecin, Poland)
- Building Virtual Environment for Feeding Scenario Simulation (.pdf) by Alena Petrášová (University of Warwick, United Kingdom)
- Augmented Real-Time Virtual Environments (.pdf) by Vanja Jovišic (University of Sarajevo, Bosnia)
- Interactive manipulation of sand on a TIN terrain model for virtual reality (.pdf) by Václav Purchart (University of West Bohemia in Plzen, Czech Republic)
- Real-Time Visualization of the Human Evacuation Algorithm (.pdf) by Piotr Byszewski (Technical University of Szczecin, Poland)
- Data structures for ray tracing on Cell architecture (.pdf) by Michal Hapala (Czech Technical University in Prague, Czech Republic)
- Real-time multi-bounce many-object ray tracing with distance-normal impostors (.pdf) by Peter Dancsik, Peter Minarik (Technical University of Budapest, Hungary)
- An approach to visualization large data sets from LiDAR (.pdf) by Boštjan Kovac (University of Maribor, Slovenia)
- Dynamic visualization of protein secondary structures (.pdf) by Matus Zamborsky, Tibor Szabo, Barbora Kozlíková (Masaryk University in Brno, Czech Republic)
- Multiresolution Isosurface Rendering (.pdf) by Markus Steinberger (Graz University of Technology, Austria)
- Skybox as Info Billboard (.pdf) by Jana Dadová (Comenius University in Bratislava, Slovakia)
- User interfaces for intelligent household remote controls (.pdf) by Miroslav Macík, Václav Slovácek (Czech Technical University in Prague, Czech Republic)
- Interface on Interaction with 3D Medical Data (.pdf) by Lukáš Tencer (Comenius University in Bratislava, Slovakia)
- A Novel User Interface for Photogrammetric Reconstruction (.pdf) by Irene Reisner-Kollmann (VRVis Research Center for Virtual Reality and Visualization, Austria)
Invited Talks
- Interactive Visual Data Exploration and Selected Applications (summary) by Helwig Hauser (Norway)
- Computer-Assisted Engineering of Biomolecules (summary) by Jirí Damborsky (Czech Republic)
Further Links
- CESCG 2009 - Main Page
- CESCG 2009 - Contributions
- CESCG 2009 - Final Program
- CESCG 2009 - Preliminary Program
- CESCG 2009 - Call for Participation
CESCG 2008
Contributions
- Measurement and editing of metallic car paint BRDF (.pdf) by Martin Rump (University of Bonn, Germany)
- High-Fidelity Rendering of Ancient Egyptian Gold (.pdf) by Carlo Harvey (University of Warwick, United Kingdom)
- Natural Water Shader (.pdf) by Andrej Mihálik (Comenius University in Bratislava, Slovakia)
- Real-time Rendering of Dynamic Vegetation (.pdf) by Alexander Kusternig (Vienna University of Technology, Austria)
- Fully Automatic Segmentation of the Myocardium in Cardiac Perfusion MRI (.pdf) by Balázs Domonkos, Andreas Schöllhuber (VRVis Research Center for Virtual Reality and Visualization, Austria)
- On Interpolation for Triangulation-represented Digital Image (.pdf) by Tomáš Janák (University of West Bohemia in Plzen, Czech Republic)
- Estimation of animation parameters using behaviour patterns (.pdf) by Domen Mongus and Blaž Repnik (Budapest, Hungary)
- Delaunay Triangulation of Moving Points (.pdf) by Tomáš Vomácka (University of West Bohemia in Plzen, Czech Republic)
- Brush-Based Ranking For Navigating Within High-Dimensional Datasets (.pdf) by Wolfgang Berger (VRVis Research Center for Virtual Reality and Visualization, Austria)
- Trajectory Visualising and Convolution Control and Application for Vortex Detection (.pdf) by Alsallakh Bilal (Vienna University of Technology, Austria)
- Flow Simulation using Obstacle Dependent Grids (.pdf) by Gergo Klar (Technical University of Budapest, Hungary)
- A Framework for Global Scope Interactive Visual Analysis of Large Unsteady 3D Flow Data (.pdf) by Martin Ilcík (Comenius University in Bratislava, Slovakia)
- Interactive Ray Tracing of Dynamic Scenes (.pdf) by Tomas Davidovic (Czech Technical University in Prague, Czech Republic)
- Automation of quantitative muscle cell analysis by image segmentation (.pdf) by Zdenka Uhríková (Bratislava, Slovakia)
- View-dependent Far-Field Level of Detail Rendering for Urban Models (.pdf) by Roland Ruiters (University of Bonn, Germany)
- Realistic Lighting of Architectural Projects Based on IBL Method (.pdf) by Krzysztof Wrobel (Technical University of Szczecin, Poland)
- Ray tracing implicit surfaces on the GPU (.pdf) by Gábor Liktor (Technical University of Budapest, Hungary)
- Augmented Reality Based Learning -- Example of Simple Solution for Night Sky Observation (.pdf) by Michal Dobiš, Vladimír Hlavácek, Linh Xuan Hoang, Michal Jajcaj, and Dušan Lamoš (Slovak University of Technology in Bratislava, Slovakia)
- Real-time Image Based Rendering Using Limited Resources (.pdf) by Esmir Pilav and Belma Ramic-Brkic (Sarajevo School of Science and Technology, Bosnia)
- Interactive video virtual tours (.pdf) by Nermina Kraljic (University of Sarajevo, Bosnia)
- A Simple Haptic User Interface Library (.pdf) by Juraj Czigányi (Masaryk University in Brno, Czech Republic)
- Detecting a needle in C-arm X-ray images (.pdf) by Matthias Scharrer (Graz University of Technology, Austria)
- Stereoscopic face images matching (.pdf) by Martin Klaudíny (Brno University of Technology, Czech Republic)
- Comparison of Handwritings (.pdf) by Miroslava Božeková (Comenius University in Bratislava, Slovakia)
- A Comparison of Mean Shift Tracking Methods (.pdf) by Nicole Artner (University of Applied Sciences, Hagenberg, Austria)
Invited Talks
- Computer Graphics Techniques in CAD Applications (summary) by Vladimir Galaktionov (Russia)
- Architectural Geometry (summary) by Helmut Pottmann, Johannes Wallner (Austria)
Further Links
- CESCG 2008 - Main Page
- CESCG 2008 - Contributions
- CESCG 2008 - Final Program
- CESCG 2008 - Preliminary Program
- CESCG 2008 - Call for Participation
CESCG 2007
Contributions
- Implementing and Analyzing a GPU Ray Tracer (.pdf) by Kristóf Ralovich (Budapest, Hungary)
- General-Purpose Computation Using Graphics Hardware for Fast HDR image Processing (.pdf) by Dawid Pajak (Szczecin, Poland)
- Catmull-Clark Subdivision Surfaces on GPU (.pdf) by Csaba Domokos, Juraj Konecný (Bratislava, Slovakia)
- Rendering Large Terrains in Real-Time (.pdf) by Bojan Rupnik (Maribor, Slovenia)
- A new core-based morphing algorithm for polygons (.pdf) by Martina Málková (Plzen, Czech Republic)
- Interactive Visualisation of Complex Graphs (.pdf) by Marc Streit (Graz, Austria)
- Alternative GUI for Interaction in Mobile Environment (.pdf) by Juraj Švec (Prague, Czech Republic)
- Enhancing Interactive Visual Data Analysis by Statistical Functionality (.pdf) by Jürgen Platzer (Vienna, Austria)
- Interactive GPU-based Segmentation of Large Medical Volume Data with Level-Sets (.pdf) by Oliver Klar (Vienna, Austria)
- Visualization of the Marked Cells of Model Organism (.pdf) by Radek Kubícek (Brno, Czech Republic)
- 2D/3D Registration of X-Ray and CT Data Using Accelerated Volume Rendering and Gradient Calculation (.pdf) by Tobias Gross (Graz, Austria)
- Importance-Driven Rendering in Interventional Imaging (.pdf) by Martin Haidacher (Vienna, Austria)
- Rendering of Water Drops in Real-Time (.pdf) by Ines Stuppacher, Peter Supan (Hagenberg, Austria)
- Implementing Lightcuts (.pdf) by Miroslav Mikšík (Prague, Czech Republic)
- Simulation and Visualization of topology-changing plastic material (.pdf) by Marc Gissler (Freiburg, Germany)
- SPH-Based Fluid Simulation for Special Effects (.pdf) by Peter Horvath, Dávid Illés (Budapest, Hungary)
- Optimization threshold in Sarajevo City Hall virtual model for Efficient Web Presentation (.pdf) by Vedad Hulusic (Sarajevo, Bosnia-Herzegovina)
- Exact and heuristic path planning methods for a virtual environment (.pdf) by Petr Brož (Plzen, Czech Republic)
- Digital 3D Postcards of Heritage Sites in Bosnia and Herzegovina (.pdf) by Belma Ramic (Sarajevo, Bosnia-Herzegovina)
- Proposal and Evaluation of Mapping Hypermedia to 3D Sound Space (.pdf) by Radoslav Buranský (Bratislava, Slovakia)
- Color Reduction Using K-Means Clustering (.pdf) by Tomáš Mikolov (Brno, Czech Republic)
- Robust Automatic Registration of Range Images with Reflectance (.pdf) by Marcel Körtgen (Bonn, Germany)
- Multi-CPU video processing (.pdf) by Igor Jánoš (Bratislava, Slovakia)
- Detection of light sources in digital photographs (.pdf) by Maciej Laskowski (Szczecin, Poland)
Invited Talks
- Applications of Information Theory to Computer Graphics (summary) by Mateu Sbert (Spain)
- Triangulations for computer graphics applications (summary) by Ivana Kollingerova (Czech Republic)
Further Links
- CESCG 2007 - Main Page
- CESCG 2007 - Contributions
- CESCG 2007 - Final Program
- CESCG 2007 - Preliminary Program
- CESCG 2007 - Call for Participation
CESCG 2006
Contributions
- Story Telling Aspects in Medical Applications (.pdf) by Michael Wohlfart (Vienna, Austria)
- Real-time Visualization of Unstructured Volumetric CFD Data Sets on GPUs (.pdf) by Mario Höfler (Graz, Austria)
- Computation and visualization of magnetic fields (.pdf) by Csaba Domokos, Imre Hajagos (Szeged, Hungary)
- Diffusion-Based Applications for Interactive Medical Image Segmentation (.pdf) by Laura Fritz (Vienna, Austria)
- Volume Rendering in an Optical Tracking based Virtual Environment (.pdf) by Balázs Domonkos, Attila Egri (Budapest, Hungary)
- Distributed Collaborative Environment Based on Web3D (.pdf) by Marek Kováč (Bratislava, Slovakia)
- Iterative Parallax Mapping with Slope Information (.pdf) by Mátyás Premecz (Budapest, Hungary)
- Hardware Accelerated Rendering of Unprocessed Point Clouds (.pdf) by Claus Scheiblauer (Vienna, Austria)
- Generating and Real-Time Rendering of Clouds (.pdf) by Petr Man (Prague, Czech Republic)
- Molecular dynamics on graphics accelerators (.pdf) by Samuel Kupka (Košice, Slovakia)
- Real-time Tracking of Participants in Meeting Video (.pdf) by Michal Hradiš, Roman Jurnek (Brno, Czech Republic)
- Fast Area-Based Stereo Algorithm (.pdf) by Michal Récky (Bratislava, Slovakia)
- Implementation of HDR panorama stitching algorithm (.pdf) by Piotr Ostiak (Szczecin, Poland)
- Automation of quantitative muscle cell analysis by image segmentation (.pdf) by Zdenka Uhríková (Bratislava, Slovakia)
- Neon Racer: Augmented Gaming (.pdf) by Wolfgang Litzlbauer, Ines Stuppacher, Manuela Waldner, Markus Weilguny (Hagenberg, Austria)
- Design and implementation of games based on existing graphics (.pdf) by Pawel Lekki, Grzegorz Labuzek (Szczecin, Poland)
- Fast Rendered Animation Compression using Point of View Data (.pdf) by David Coulthurst (Bristol, United Kingdom)
- Interactive Image Based Lighting in Augmented Reality (.pdf) by Peter Supan, Ines Stuppacher (Hagenberg, Austria)
- Heuristic approach to automatic texture atlas composition (.pdf) by David Sedláček (Prague, Czech Republic)
- Path planning in combined 3D grid and graph environment (.pdf) by Petr Brož (Plzeň, Czech Republic)
- Intrinsic Features on Surfaces (.pdf) by Markus Schlattmann (Bonn, Germany)
- Virtual Bosnia and Herzegovina National Museum (.pdf) by Edin Deljkic, Jana Jovicic, Nadir Badnjevic, Senad Biser (Sarajevo, Bosnia and Herzogovina)
- Implementation and deployment of a stereo projection system using low-cost components (.pdf) by Ralph Wozelka (Graz, Austria)
Invited Talks
- Challenges and Opportunities of Handheld Augmented Reality (.pdf) by Dieter Schmalstieg (Austria)
- Pattern Recognition-based hints to Computer Graphics Folks (.pdf) by Václav Hlaváč (Czech Republic)
Further Links
- CESCG 2006 - Main Page
- CESCG 2006 - Contributions
- CESCG 2006 - Final Program
- CESCG 2006 - Preliminary Program
- CESCG 2006 - Call for Participation
CESCG 2005
Contributions
- Developing a Real-Time Renderer With Optimized Shadow Volumes (.pdf) by Mátyás Premecz (Budapest, Hungary)
- Robust shadow maps for large environments (.pdf) by Daniel Scherzer (Vienna, Austria)
- Real time atmosphere rendering for space simulators (.pdf) by Josth Radovan (Brno, Czech Republic)
- Realistic Underwater Visualisation (.pdf) by Matt Aranha (Bristol, United Kingdom)
- A User Interface for Freeform Modeling Based on Convolution Surfaces from Sketched Silhouette Curves (.pdf) by Zuzana Kúkelová (Bratislava, Slovakia)
- e-Panel (Virtual Control Panel) (.pdf) by Ádám Egressy (Praha, Czech Republic)
- Graphical Support of the Traffic Simulation System (.pdf) by Jana Hájková (Plzen, Czech Republic)
- Web-Based Parameter Space Explorer for Non-Invertible 3D Maps (.pdf) by Vlado Roth (Bratislava, Slovakia)
- Advanced GPU Raycasting (.pdf) by Henning Scharsach (Vienna, Austria)
- Speed optimized Recursive Ray-tracer with KD-Tree and SSE vector mathematics (.pdf) by Balázs Tóth (Budapest, Hungary)
- Precise Merging of Multiple Phographs (.pdf) by Michal Seeman (Brno, Czech Republic)
- Panoramic Views in Virtual Sarajevo (.pdf) by Emir Beca (Sarajevo, Bosnia)
- Calibration of CCD cameras for computer aided surgery (.pdf) by Krisztina Maróti (Szeged, Hungary)
- Foot Gait Analysis and Simulation (.pdf) by Ludovít Lucenic (Bratislava, Slovakia)
- On-line structure from motion (.pdf) by Martin Bujñák (Bratislava, Slovakia)
- Visual Analysis Tool for Categorical Data - Parallel Sets (.pdf) by Fabian Bendix (Vienna, Austria)
- Highlight Removal Method for HDR Images (.pdf) by Pavel Gorny (Sczeczin, Poland)
- Image-based rendering for real-time applications (.pdf) by Matthias Bauer (Hagenberg, Austria)
- Storing of High Dynamic Range Images in JPEG/JFIF files (.pdf) by Konrad Kabaja (Sczeczin, Poland)
- Practical Implementation of a Texture Synthesis Algorithm (.pdf) by Johanna Schmidt (Vienna, Austria)
- Boolean Operations on Point-sampled Geometry (.pdf) by Zoltán Gaál (Budapest, Hungary)
- Detecting Holes in Surfaces (.pdf) by Ruwen Schnabel (Bonn, Germany)
- Progressive compression for lossless transmission of triangle meshes in network applications (.pdf) by Timotej Globacnik (Maribor, Slovenia)
- Generation and Fracturing of Thick Shells (.pdf) by Denis Steinemann (Zurich, Switzerland)
Invited Talks
- Realistic Materials in Computer Graphics (.pdf) by Reinhard Klein (Tübingen, Germany)
- Digital photography in realistic computer graphics (.pdf) by Radoslaw Mantiuk (Szczecin, Poland)
Further Links
- CESCG 2005 - Main Page
- CESCG 2005 - Contributions
- CESCG 2005 - Final Program
- CESCG 2005 - Preliminary Program
- CESCG 2005 - Call for Participation
CESCG 2004
Contributions
- High fidelity rendering of the interior of an egyptian temple (.pdf) by Ivana RUDOLFOVÁ and Veronica SUNDSTEDT (Brno, Czech Republic; Bristol, United Kingdom)
- PocketHouseAR - An approach to use a Pocket PC as interaction tool for augmented reality (.pdf) by Gerald BINDER (Hagenberg, Austria)
- Towards an optimal texture reconstruction (.pdf) by Zsolt TÓTH (Bratislava, Slovakia)
- Virtual Cockpit: An alternative augmented reality user interface (.pdf) by Alexander TERBU (Graz, Austria)
- Visually effective information visualization of large data (.pdf) by Matej NOVOTNÝ (Vienna, Austria)
- Efficient volume visualization of large medical datasets (.pdf) by Stefan BRUCKNER (Vienna, Austria)
- A computer assisted planning and simulation system for orthopedic-trauma surgery (.pdf) by Krisztián OLLÉ (Szeged, Hungary)
- Fast Focus+Context visualization of large scientific data (.pdf) by Martin GASSER (Vienna, Austria)
- Improving advanced particle system by adding property milestones to particle life cycle (.pdf) by Miroslav SABO (Maribor, Slovenia)
- Real-Time BTF rendering (.pdf) by Martin SCHNEIDER (Bonn, Germany)
- Stream processing in global illumination (.pdf) by Attila BARSI and Gábor JAKAB (Budapest, Hungary)
- Real time rendering of heterogenous fog based on the graphics hardware acceleration (.pdf) by Dorota ZDROJEWSKA (Szczecin, Poland)
- Constrained delaunay triangulation using plane subdivision (.pdf) by Vid DOMITER (Maribor, Slovenia)
- Human motion and emotion parameterization (.pdf) by Michal KRAUS (Prague, Czech Republic)
- Searching for simple geometric shapes in raster image (.pdf) by Jirí VENERA (Brno, Czech Republic)
- Evaluation of RGB and HSV models in human faces detection (.pdf) by Marián SEDLÁCEK (Bratislava, Slovakia)
- A conversion pipeline: From laser-scanned data to high fidelity rendering (.pdf) by Gavin ELLIS (Bristol, United Kingdom)
- Animating human faces using modified waters muscle model (.pdf) by Peter DRAHOS and Peter KAPEC (Bratislava, Slovakia)
- A novel representation of 3D shapes based on modified sphere equation (.pdf) by Piotr KUREK (Szczecin, Poland)
- Interactive 3D models -- From 3ds max to VRML (.pdf) by Sanjin JEGINOVIC (Sarajevo, Bosnia and Herzegovina)
- Extended shadow maps (.pdf) by Tomás BUJNÁK (Bratislava, Slovakia)
- Hardware generated shadows (.pdf) by Márton SZABÓ (Budapest, Hungary)
- Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids (.pdf) by Oliver MATTAUSCH (Vienna, Austria)
- Out-of-core terrain rendering with reparameterized textures (.pdf) by Joachim HARABASZ (Bonn, Germany)
Invited Talks:
- Web-based presentations of large urban scenes (.pdf) by Jirí ZÁRÁ (Prague, Cech Republic)
- Recreating the past: Graphics and archaeology (.pdf) by Alan CHALMERS (Bristol, United Kingdom)
Further links:
- CESCG 2004, the root page of CESCG 2004.
- CESCG 2004 - Contributions, published on April 5, 2004.
- CESCG 2004 - Final Program, sent to participants on March 26, 2004.
- CESCG 2004 - Preliminary Program, sent to participants on December 19, 2003.
- CESCG 2004 - Call for Participation, sent to invited groups on October 29, 2003.
CESCG 2003
Contributions
- Semantic Metadata Creation (.pdf) by Pavel HALABALA (Prague, Czech Republic)
- Graphical Interfaces for C# (.pdf) by Milan FRANK, Ivo HANAK, Tomas SMLSAL and Vaclav SKALA (Pilsen, Czech Republic)
- First Steps in Spatial Interface Design (.pdf) by Robert CHUDY (Brno, Czech Republic)
- WebCAME - A 3D Multiresolution Viewer for the Web (.pdf) by Helfried TSCHEMMERNEGG (Graz, Austria)
- 3D Shape Matching With 3D Shape Contexts (.pdf) by Marcel KÖRTGEN, Gil-Joo PARK, Marcin NOVOTNY and Reinhard KLEIN (Bonn, Germany)
- Rigid Body Collision Response (.pdf) by Ladislav KAVAN (Prague, Czech Republic)
- Biped Animation Using Mathematical Expressions in Maya (.pdf) by Jozef ZAJAC (Bratislava, Slovakia)
- Point Cloud Morphing
(.pdf)
by Ladislav CMOLIK and
Miroslav ULLER (Prague, Czech Republic) - Dynamic Simulation in a Driving Simulator Game (.pdf) by DEAK Szabolcs (Budapest, Hungary)
- Feature Based Volume Rendering of Simulation Data (.pdf) by Matej MLEJNEK (Vienna, Austria)
- Modeling Realistic Water and Fire (.pdf) by Marco Sergio ANDRADE LEAL CAMARA (Graz, Austria)
- Flood Simulation and Visualization (.pdf) by Milan KOLLINGER, Karel VONDRACEK, Vaclava SEBLOVA, Jaroslav ZDRAZIL, Jakub JIRKA, Lucie VOKOUNOVA (Pilsen, Czech Republic)
- Graphics Acceleration Techniques for a Mobile Robot Simulator (.pdf) by JUHASZ Tamas (Budapest, Hungary)
- Scene reconstruction using structured light (.pdf) by Roman KAPUSTA (Bratislava, Slovakia)
- Face Representation and Tracking Using Gabor Wavelet Networks (.pdf) by Michal SPANEL (Brno, Czech Republic)
- Tracking facial features using low resolution and low fps cameras under variable light conditions (.pdf) by Peter KUBINI (Bratislava, Slovakia)
- Real-time Rendering of Fractal Rocks (.pdf) by Wolfgang DEIX (Vienna, Austria)
- Realistic Materials for Virtual Real-Time Environments (.pdf) by Marc BOSSERHOFF and Andre NICOLL (Bonn, Germany)
- Preprocessing virtual worlds for virtual reality applications (.pdf) by LAZANYI Istvan (Budapest, Hungary)
- A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering (.pdf) by Christoph BERGER (Vienna, Austria)
Invited Talks:
- Epistemological Aspects of the History of Painting (.pdf) by Ladislav KVASZ (Bratislava, Slovakia)
- Scientific Visualization in Medicine (or a Christmas-Tree in Heaven) (.pdf) by Meister Eduard GRÖLLER (Vienna, Austria)
Further links:
- CESCG 2003, the root page of CESCG 2003.
- CESCG 2003 - Contributions, published on April 17, 2003.
- CESCG 2003 - Final Program, sent to participants on March 27, 2003.
- CESCG 2003 - Preliminary Program, sent to participants on January 15, 2003.
- CESCG 2003 - Call for Participation, sent to invited groups on December 11, 2002.
CESCG 2002
Contributions
- Enhancing Spot Noise Visualizations of 2D and 3D Vector Fields by Markus SABADELLO (Vienna, Austria)
- Timespace Reconstruction of Video Sequences by Juraj HÁJEK (STU, Bratislava, Slovakia)
- Fast and Flexible Iso-Surfacing for Virtual Endoscopy by André NEUBAUER (Vienna, Austria)
- Efficient View Frustum Culling by Daniel SÝKORA, Josef JELÍNEK(Prague, Czech Republic)
- Comparison of Stripification Techniques by Petr VANECEK (Pilsen, Czech Republic)
- Visibility-driven Polygon Rendering for Interactive Virtual Colonoscopy by Michael KNAPP (Vienna, Austria)
- Finger Alphabet by Computer Animation by Jan MILÉR (Prague, CzechRepublic)
- Character Animation for Real-time Applications by Michael PUTZ, Klaus HUFNAGL (Graz, Austria)
- Inverse Kinematics - Basic Methods by Lukás BARINKA (Prague, Czech Republic)
- Computation of 3D Sound-Field using 3D Image Synthesis and Image Processing by ASZÓDI Barnabás, CZUCZOR Szabolcs (Budapest, Hungary)
- Diffuse and specular interreflections with classical, deterministic ray-tracing by VASS Gergely (Budapest, Hungary)
- Multimedia application for teaching visual art to handicapped children by Tomás VÍCHA (VUT, Brno, Czech Republic)
- The Simulation of Art in Computer Graphics by Gabriel WURZER (Vienna, Austria)
- Subclasses of F-rep Surfaces Allowing for Faster Rendering by Milos HASAN (UK, Bratislava, Slovakia)
- Data Acquisition for VIRTUAL OLD PRAGUE by Petr BOUCHNER (Prague, Czech Republic)
- Generalised Solids of Revolution by Peter CECH (UK, Bratislava, Slovakia)
- Realtime Visualization Methods in the Demoscene by Boris BURGER, Ondrej PAULOVIC, Milos HASAN (UK, Bratislava Slovakia)
- Applications of Hardware Accelerated Filtering by Ivan VIOLA (Vienna, Austria)
- Hardware Accelerated Per-Pixel Shading by Gerald SCHRÖCKER (Graz, Austria)
Invited Talks:
- Monte-Carlo Global Illumination Rendering by SZIRMAY KALOS László (Budapest, Hungary)
- Distance Fields in Visualization and Graphics by Milos SRÁMEK (Vienna, Austria)
Further links:
- CESCG 2002, the root page of CESCG 2002.
- CESCG 2002 - Invited Talk, announcement sent to participants on April 10, 2002.
- CESCG 2002 - Preliminary Program, sent to participants on January 15, 2002.
- CESCG 2002 - Final Program, sent to participants on March 28, 2002.
- CESCG 2002 - Call for Participation, sent to invited groups on December 5, 2000.
CESCG 2001
Contributions:
- Scientific Visualisation in Pollutant Transport Modelling by SZÉCSI László (Budapest, Hungary)
- Interactive Virtual Colonoscopy by JOCHA Dávid, KOLOSZÁR József (Budapest, Hungary)
- Postprocessing and Visualization of peripheral CTA data in clinical environments by Armin KANITSAR (Vienna, Austria)
- Implementation of a Feature-Preserving Volume-Filtering Algorithm by Ivan VIOLA, Matej MLEJNEK (Vienna, Austria)
- Collision detection between moving objects using uniform space subdivision by Smiljan SINJUR (Maribor, Slovenia)
- Hierarchical Dynamic Simplification for Interactive Visualisation of Complex Scenes by Raimund LEITNER (Graz, Austria)
- Parallel Incremental Delaunay Triangulation by Josef KOHOUT (Pilsen, Czech Republic)
- GemmaCAD 2D - Constraint-based Interactive Drawing System by Franc GERENCER (Maribor, Slovenia)
- Mass Scenes Rendering Framework by Dusan BEZÁK (UK, Bratislava, Slovakia)
- Towards Optimal Combination of Shooting and Gathering Stochastic Radiosity by Martin BALOG (UK, Bratislava, Slovakia)
- Visualization of talking human head by Martin SIMUNEK (Prague, Czech Republic)
- Interactive Human Face Modelling by SZIJÁRTÓ Gábor (Budapest, Hungary)
- Multiresolution compression and feature line reconstruction for Reverse Engineering by Giuseppe PATANÉ (Genova, Italy)
- Topological Techniques for Shape Understanding by Silvia BIASOTTI (Genova, Italy)
- Pattern Recognition Using Genetic Algorithms by Juro GOTTWEIS (UK, Bratislava, Slovakia)
- Virtual Art Gallery by Stanislav HRK (STU, Bratislava, Slovakia)
- Realistic Sailing a Virtual Ocean by Vladimir STEPAN (Prague, Czech Republic)
- Editing VRML Worlds in Multi-User Environment by Jaroslav DORNÁK (Prague, Czech Republic)
- Physically Based Animation in an Augmented Reality Environment by Günter SCHWANN (Graz, Austria)
Invited Talk:
- The challenge of visualizing three-dimensional data by Helwig HAUSER (Vienna, Austria)
Tutorial:
- Function Representation and HyperFun Project by Alexander PASKO (Tokyo, Japan)
Further links:
- CESCG 2001, the root page of CESCG 2001.
- CESCG 2001 - Final Program, sent to participants on April 14, 2001.
- CESCG 2001 - Invited Talk, announcement sent to participants on February 4, 2001.
- CESCG 2001 - Preliminary Program, sent to participants on January 14, 2001.
- CESCG 2001 - Call for Participation, sent to invited groups on December 7, 2000.
CESCG 2000
Contributions:
- Human-Computer Interface in the CAVE by Oliver SCHÖNBRUNNER (Linz, Austria)
- 3D Interaction in Virtual Environments by Jan FLASAR (MUNI, Brno, Czech Republic)
- Seamless tiling in OpenGL based Quicktime VR applications by Gerald SCHRÖCKER (Graz, Austria)
- Yacht captain training system based on VRML and Java cooperation by Jirí CHLUDIL, Bretislav CERNÍK (Prague, Czech Republic)
- Aspects of developing a driving simulation game by KONYHA Zoltán (Budapest, Hungary)
- Simulation of Human Body Kinematics by Roman FILKORN, Marek KOCAN (STU, Bratislava, Slovakia)
- Collision Detection and Impulse Dynamics in Real Time Applications by Petr SOVIS (VUT Brno, Czech Republic)
- A Flexible Framework for Volume Tracing by Stefan MAIERHOFER (Vienna, Austria)
- Ray Tracing with BSP and Rope trees by Jaroslav KRIVÁNEK, Vojtech B UBNIK (Prague, Czech Republic)
- Merging a set of polygons with non-stable borders by Gregor KLAJNSEK (Maribor, Slovenia)
- 3D models generator simulating a grow of natural objects for virtual reality by Lukás SZEMLA (VUT, Brno, Czech Republic)
- Simultaneous Effects of the Environment and the Tropism to the Growth of a Tree by Ladislav KOVÁCS (UK, Bratislava, Slovakia)
- Stochastic Generation of Evolutionary Textures by Peter BOROVSKÝ (UK, Bratislava, Slovakia)
- Triangular B-spline Surfaces by Michal F ARKAS (UK Bratislava, Slovakia, did not hand in paper )
- Using 2-D wavelet analysis for matching two images by Jirí WALDER (Ostrava, Czech Republic)
- Vision-based camera matching using markers by BLASKÓ Gábor (Budapest, Hungary)
- The 3D object reconstruction from 2D slices - Image processing by Michal FANO, Martin POLÁK (UK, Bratislava, Slovakia)
- 3D Graphics Technology in Computer Games - Past, Present, and Future by Markus HADWIGER (Vienna, Austria, invited talk)
- Three-Dimensional Visualization of Dynamic Processes in Active Programs by Bernhard REITINGER (Linz, Austria)
- Interactive Music Visualization by Ondrej KUBELKA (Prague, Czech Republic)
- Haptic Visualization of Pictograms by Dita NEMCOVÁ (MUNI, Brno, Czech Republic)
- A Display System for Surgical Navigation in ORL Surgery by Wolfgang GREIMEL, Werner BACKFRIEDER (Vienna, Austria)
- Internet-Based Visualization of Basin Boundaries for Three-Dimensional Dynamical Systems by Bernd WALLISCH (Vienna, Austria)
- ALVIS - Meeting the tremendous requirements arising with the visualization of aluminum foam samples investigated by high resolution industrial CT-modalities by André NEUBAUER, Armin KANITSAR (Vienna, Austria)
Invited Talk:
- 3D Graphics Technology in Computer Games - Past, Present, and Future by Markus HADWIGER (Vienna, Austria)
Further links:
- CESCG 2000, the root page of CESCG 2000.
- CESCG 2000 - Final Program, sent to participants on April 14, 2000.
- CESCG 2000 - Invited Talk, announcement sent to participants on February 4, 2000.
- CESCG 2000 - Preliminary Program, sent to participants on January 14, 2000.
- CESCG 2000 - Call for Participation, sent to invited groups on December 7, 1999.
CESCG 1999
Contributions:
- Spline-Blended Surfaces by Mária Kukli¹ová (UK Bratislava)
- An Algorithm for Polylines Outline Construction by Sebastian Krivograd (Maribor)
- Construction of Voronoi Diagrams Using Fortune Method: A look on Implementation by Roman Èuk (Maribor)
- Clustering in 2D - Insert Algorithm by Jan Luke¹ (Prague)
- Process Visualization for Real-Time Applications by Wolfgang Rieger (Vienna)
- Animation of Graphics Algorithms by Vladimíra Dudíková, Zuzana Èerneková, Milan Prochaczka, Silvester Czanner (UK Bratislava)
- Remote VRML Browser Control Using EAI by Milan Kubec, Jiøí ®ára (Prague)
- Information Systems and VRML Worlds by Du¹an Hanuska (STU Bratislava)
- On Windowing for Gradient Estimation in Volume Visualization by Thomas Theußl (Vienna)
- Transitional Flowing of Fluids Simulated with a Simple Graphics Model by Dominik Ïurikoviè (UK Bratislava)
- Virtual Newton Telescope by Albert Gascón Gómez, Carles Coll Madrenas (Budapest)
- A New Data Structure for Terrain Models by Petr Lobaz (Plzen)
- An Experimental System for Reconstructing a Scene from the Image Sequences Produced by a Moving Camera by Jiøí Walder (Ostrava)
- Multiresolution based on View-Dependent Progressive Meshes by Markus Grabner (Graz)
- An Ultrasonic Motion Tracker for VR Usage by Ján Cíger (UK Bratislava)
- 3D Editor for Traffic Playground by Petr Stru¾ka (VUT Brno)
- 3-Dimensional User Interface ``DIRVIEW'' by Pavel ®ikovský (Prague)
- Object-oriented Decomposition of Global Illumination by Radek O¹lej¹ek (MU Brno)
- PARSEC: Building the Networking Architecture for a Distributed Virtual Universe by Andreas Varga (Vienna), see also the PARSEC demo
- Developing for Multiple High-Performance Graphics APIs Simultaneously: A Case Study by Markus Hadwiger (Vienna)
Further links:
- CESCG '99, the root page of CESCG '99.
- CESCG '99 - Contributions, published on April 16, 1999.
- CESCG '99 - Final Program, published on April 16, 1999. Preliminary Program sent to participants on January 23, 1999.
- CESCG '99 - Call for Participation, sent to invited groups on December 10, 1998. Invitation to CESCG '99 sent out on October 14, 1998.
CESCG 1998
Contributions:
- Virtual Reality Modeling Language Version 2 by Juraj ©ofranko (Bratislava)
- VRML Parser in Java by Filip Sixta (Prague)
- Using VRML for Creating Interactive Demonstrations of Physical Models by Karel Cibulka and Jiøí ®ára (Prague)
- Continuity of Bézier Patches by Jana Pílniková, Jaroslav Plaèek, and Juraj ©ofranko (Bratislava)
- Reconstruction of Tomographic Data by Markov Random Fields by Marek Zimanyi (Bratislava)
- 3D Editor for Archaeology by Tomá¹ Suchánek (Brno)
- Issues on Displaying 3D Data for Scientific Visualization by Thomas Theußl (Vienna)
- Cellular Automata by Vít Krajèík (Bratislava)
- Visualization over the Internet by Andreas Kolb (Vienna)
- Realistic Rendering Using Ray Tracing by Martin Dole¾al (Brno)
- Particle Tracing Methods in Photorealistic Image Synthesis by Rázsó Isván Márk (Budapest)
- Implementation of Bidirectional Ray Tracing Algorithm by Dornbach Péter (Budapest)
- Bitmap Functions Library by Jiøí Klime¹ (Brno)
- Design of a Collaborative Multi User Desktop System for Augmented Reality by Hermann Wurnig (Vienna)
- Building the Local Navigation System by ©tìpán Kment (Prague)
- PARSEC: Enhancing Realism of Real-Time Graphics Through Multiple Layer Rendering and Particle Systems by Markus Hadwiger (Vienna), see also the PARSEC demo
Further links:
- CESCG '98, the root page of CESCG '98.
- CESCG '98 - Contributions, published on April 14, 1998.
- CESCG '98 - Final Program, published on April 14, 1998. Preliminary Program sent to participants on February 11, 1998.
- CESCG '98 - Call for Participation, sent to invited groups on December 11, 1997, and January 2, 1998.
CESCG 1997
Contributions:
- Studierstube - an Augmented Research Environment by Markus Krutz and Andreas Zajic (Vienna)
- Eagles - PC Based Virtual Reality Engine for Terrain Modelling by Dornbach Péter (Budapest)
- Real-time-graphics on a PC by Erik Pojar (Vienna)
- Terrainfollowing and Collisiondetection by Peter Melchart (Vienna)
- HyperText Markup Language version 3.2 by Ján Godó (Bratislava)
- Morphing by Thomas Penkler (Vienna)
- On Synthetic Terrain Erosion Modeling: A Survey by Ivo Marák (Prague)
- Physically Based Rendering of Corroded and Aged Surfaces by Bernhard Spatzek (Vienna)
- A Review of Monte Carlo Ray Tracing Methods by Csébfalvi Balázs (Budapest)
- Global Visibility by Jiøí Bittner (Prague)
- 3D-Dithering by Petr Chlumský (Prague)
- Mesh Generation and Optimal Triangulation in three Dimensions by Rastislav Medvid (Bratislava)
- Image Processing for fine arts by J. Boros (Brno)
- The Quest on 3D Surfaces Simulations in 2D Graphics Editors by Miroslav Oleárnik (Bratislava)
- 3D Sound - an overview by Luká¹ Mik¹íèek (Prague)
- Controlling a Virtual City Fly-Through by Optical Tracking of Inline Skaters by S. Brantner, D. Lutzmayr, J. Martin, and M. Melcher (Graz)
Further links:
- CESCG '97, the root page of CESCG '97.
- CESCG '97 - Contributions, compiled on April 18, 1997.
- CESCG '97 - Final Program, sent to participants on March 19, 1997.
- CESCG '97 - Call for Participation, sent to invited groups on January 30, 1997.
Joint Seminar 1996 on Virtual Reality
Contributions (most of them in German):
- OpenGL by Peter Melchart and Erik Pojar (Vienna)
- Inventor by Andreas König (Vienna)
- Performer by Robert Wimberger (Vienna)
- VRML by Edgar Weippl and Helmut Doleisch (Vienna)
- Networking by Christian Faisstnauer (Vienna)
- Visibility by Heinrich Hey (Vienna)
- Morphing by Andreas Ursprunger (Linz)
- Talisman by Harald Scheimzuber (Linz)
Further links:
- Joint Seminar '96 root page.
Bratislava Seminar 1996 on New Web Technologies
Contributions:
- VRML by Heinrich Hey (Vienna)
- Quicktime VR by Rainer Anzböck (Vienna)
- Shockwave by Martin Scheibl (Vienna)
Further links:
- Bratislava Seminar '96 root page.