Short Papers

The following short papers were accepted for Eurographics 2006. Posters of these short papers will be presented during the Cheese&Wine-Party on Wednesday evening, and 5-minute talks will be given on Thursday and Friday.

SP1Short Paper Session 1

Date: Thursday, 7th September
Time: 11:00-12:30
Location: Lecture Room 3 (Clubraum)
Session Chair: Jiri Sochor
Fast Skeletal Animation by skinned Arc-Spline based Deformation
Sven Forstmann, Jun Ohya
Waseda University Tokyo
Competitive runtime performance for inverse kinematics algorithms using conformal geometric algebra.
Dietmar Hildenbrand, Daniel Fontijne, Yusheng Wang, Marc Alexa, Leo Dorst
University of Technology, Darmstadt, University of Amsterdam, University of Technology Berlin
Similar Motion Retrieval for Dynamic 3D Mesh Based on Modified Shape Distributions
Toshihiko Yamasaki, Kiyoharu Aizawa
The University of Tokyo
Shape From Silhouette: Towards a Solution for Partial Visibility Problem
Brice Michoud, Erwan Guillou, Saida Bouakaz
University Lyon 1, LIRIS
Multiresolution GPU Mesh Painting
Tobias Ritschel, Stefan Mueller
University Koblenz-Landau, Institute for Computional Visualistics
Fast and Realistic Display of Clouds Using a Recording Matrix
Yi Wu, Allgöwer Britta, Daniel Nuesch
Remote Sensing Laboratories, University of Zurich
Solving Local Reflections: A Direct Methodology
Oscar Garcia-Panyella, Pol Jeremias, Oscar Chavarria, Angel Cunyado, Xavier Carrillo
La Salle School of Engineering
Geometry Field for Accurate Real-time Reflection
Shengying Li, Zhe Fan, Xiaotian Yin, Klaus Mueller, Arie E. Kaufman, XianFeng Gu
Stony Brook University
GPU-Based Hierarchical Texture Decompression
Jerzy Stachera, Przemyslaw Rokita
Warsaw University of Technology
High Quality Shadows for Real-Time Crowds
Greg Ryder, Andy Day
University of East Anglia
Dynamic Anisotropic Occlusion
Yi Gong, Wei Chen, Yubo Zhang, Qunsheng Peng
State Key Lab of CAD&CG, Zhejiang University
A Perceptual Approach to Texture Scaling based on Human Computer Interaction
Irene Cheng and Walter Bischof
University of Alberta
Real-time Soft Shadows with Shadow Accumulation
László Szirmay-Kalos, Barnabas Aszodi
TU Budapest

SP2 Short Paper Session 2

Date: Thursday, 7th September
Time: 15:30-17:00
Location: Lecture Room 3 (Clubraum)
Session Chair: Sven Havemann
Harnessing the human visual system for image based modeling: an interaction system
Yann Morvan, Carol O'Sullivan
Trinity College Dublin
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors
Ruigang Yang, Xinyu Huang, Sifang Li, Christopher Jaynes
University of Kentucky
Rapid Interactive Modelling from Video with Graph Cuts
Anton van den Hengel, Anthony Dick, Thorsten Thormaehlen, Ben Ward, Philip H. S. Torr
The University of Adelaide
Articulated Video Sprites
Cedric Vanaken, Mark Gerrits, Philippe Bekaert
Hasselt University
Automatic Depth-Map Colorization
Tal Hassner, Ronen Basri
Weizmann Institute of Science
Evaluation of Different Diffuse Surface Reflection Models for Global Illumination
Joachim Diepstraten, Rita Borgo
Digital HPO Hologram Rendering Pipeline
Martin Janda, Ivo Hanak, Vaclav Skala
University of West Bohemia
Lighting-up geometry: accurate 3D modelling of museum artifacts with a torch and a camera
George Vogiatzis, Carlos Hernandez, Roberto Cipolla
Toshiba Research
Modeling Real-time Rendering
Gabriyel Wong, Jianliang Wang
Nanyang Technological University
Rapid modeling of complex building facades
Dieter Finkenzeller, Alfred Schmitt
Universität Karlsruhe, Institut für Betriebs- und Dialogsysteme
A Novel Parametric Interpolation Method
Xu Jia, Huang Zhiyong
National University of Singapore
Clothing the Masses: Real-Time Clothed Crowds With Variation
Simon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins, Carol O'Sullivan
Interaction, Simulation & Graphics Lab, Trinity College Dublin
Modeling Autumn Sceneries
Brett Desbenoit1, Eric Galin1, Samir Akkouche1 and Jrome Grosjean2
1LIRIS, CNRS, Universit Claude Bernard Lyon 1, France
2LSIIT, CNRS, Universit Louis Pasteur, France

SP3Short Paper Session 3

Date: Friday, 8th September
Time: 9:00-10:30
Location: Lecture Room 3 (Clubraum)
Session Chair: Joe Kniss
Magical Mirrors - Virtual Illusions Remediated
Daniel Michelis, Hendrik Send, Florian Resatsch
University of St. Gallen, Insitute of Media and Communications Management
Exploring Flow Fields with GPU-based Stream Tracers in Virtual Environments
Marc Schirski, Torsten Kuhlen, Christian Bischof
Virtual Reality Group, RWTH Aachen University
Connectivity-aware sectional visualization of 3D DTI volumes using perceptual flat-torus coloring and edge rendering
Cagatay Demiralp
Computer Science Department, Brown University
SpringLens - Distributed Nonlinear Magnifications
Tobias Germer, Timo Goetzelmann, Martin Spindler, Thomas Strothotte
Otto-von-Güricke-Universität Magdeburg, Institut für Simulation und Graphik
Simulating Drilling on Tetrahedral Meshes
Giuseppe Turini, Fabio Ganovelli, Claudio Montani
Endocas Centre for Computer Aided Surgery
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments
Seonhyung Shin, Gun A. Lee, Ungyeon Yang, Wookho Son
Electronics and Telecommunications Research Institute
m-LOMA - a Mobile 3D Portal to Location-based Information
Antti Nurminen
Helsinki University of Technology
Enhanced Cartoon and Comic Rendering
Martin Spindler, Niklas Roeber, Robert Doehring, Maic Masuch
Department of Simulation and Graphics, Otto-von-Güricke University, Magdeburg, Germany
Multilayer Image Tile Mosaics
Dongwann Kang, Young-Sup Park, Sang-Hyun Seo, Kyung-Hyun Yoon
Department of Computer Science & Engineering, Chung-Ang University
Elastic Facial Caricature Warping
Lyndsey Clarke, Peter Townsend, Min Chen, Benjamin Mora
University of Wales Swansea
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