User manual

 

The user manual consists of three sections:

1) Program quickstart:
The easiest way to get to see some streamlines is explained here.

2) Explanation of the menu functions:
All the menu functions are explained in detail in this section

3) Summary of the mouse and keyboard functions:
All the mouse and keyboard functions are summarized and explained in this section.

 

Program quickstart

 

Step 1:

Click "Create field" in the menu "Options" or the button with the letter 'A' on the toolbar. After a few seconds a blue cube representing the vectorfield boundaries will appear. The vectorfield is sampled with the Lorenz-equations.

 

Step 2:

Click "Recalc" int the Options-menu or the button with the letter 'R' on the toolbar. Now the streamlines are calculated for different resolutions and are rendered on the screen. When calculation is finished, you can rotate the streamlines by

a) Holding down left mouse button and moving the mouse around.

b) Double clicking right mouse button. Then the field rotates according to the mouse movements until right mouse button is double clicked again.

You can also zoom in and out of the streamlines by

Holding down left mouse button and pressing 'D' on the keyboard. Then you can zoom in by moving the mouse up or zoom out by moving the mouse down.

Now that the streamlines are calculated, see menu "Drawing Style" for the various rendering options.

 

Streamlines with standard parameters.

 

 

 

Explanation of the menu functions
 

Overview:

1) File
    1.1) Open geometry
    1.2) Save geometry
    1.3) Save geometry as
    1.4) Open data
    1.5) Save data

2) Options
    2.1) Create field
    2.2) Recalc
    2.3) Set algorithm options
    2.4) Set field sampling options
    2.5) Set performance options
    2.6) Show statistics
    2.7) Start/End seedpoint placing
    2.8) Show/Hide status
    2.9) Set resolution options
    2.10) Set view direction
    2.11) Show histogram

3) Drawing style
    3.1) Set material
    3.2) Set additional info
    3.3) Set light type
    3.4) Set glossiness
    3.5) Set line style
    3.6) Set diffuse correction
    3.7) Set focus/context options
    3.8) Set background
    3.9) Set depth coding options
    3.10) Set animation options

    3.11) Show/Hide additional info
    3.12) Enable/Disable depth cueing
    3.13) Show/Hide boundaries
    3.14) Show/Hide axis
    3.15) Enable/Disable animation
    3.16) Show/Hide magic volume
    3.17) Start/End focus/context mode
    3.18) Center focus
    3.19) Reset boundaries

    3.20) Show/Hide block
    3.21) Set block parameters

 

Detailed description:

 

1) File

 

File loading/saving functions. The vector data must be organised as follows:

 

Data description:

The format stores the geometry in a file with a .gri extention and each timestep of the set in  file with the same basename but with an extention consisting of the number of the timestep and a .dat extention. The gridfile consists of a 40 byte ascii header and the (binairy) position data. The header looks like: "SN4DB %d %d %d %d %d %f",SX,SY,SZ,NF,NT,DT where SX,SY,SZ are the dimensions of the set, NF is the number of additional sets, NT is  the number of time steps, and DT is the timestep between two time steps.

 

Geometry:

The geometry is organized as a 3D array of positions each consisting of 3 floats (=4 bytes): (px,py,pz). It can be read like this:

read(file,buf,40)

sscanf(buf,"SN4DB %d %d %d %d %d %f",SX,SY,SZ,NF,NT,DT)

data = allocate_data(SX,SY,SZ)

for (z = 0) z < SZ; z++)

for (y = 0; y < SY; y++)

for (x = 0; x < SX; x++)

read(file,*data[z][y][x].x,4)

read(file,*data[z][y][x].y,4)

read(file,*data[z][y][x].z,4)

 

Data file:

The data files are organized equally with the exception that the number of floats depends on the number of additional datasets.

(vx,vy,vz,a1,a2, ....an)

for (z = 0) z < SZ; z++)

for (y = 0; y < SY; y++)

for (x = 0; x < SX; x++)

read(file,*data[z][y][x].vx,4)

read(file,*data[z][y][x].vy,4)

read(file,*data[z][y][x].vz,4)

for (k=0; k< NF; k++)

read(file,*data[z][y][x].a[k],4)

 

1.1) Open geometry
Loading vectorfield geometry. The geometry holds the field dimensions and the position values of a vector field. After the geometry was successfully loaded, a vector data file fitting to the geometry can be read in and the vector and scalar information is added to the field. The geometry file usually has the file extention .gri.

 

1.2) Save geometry
Saving current vectorfield geometry on disk. The current vectorfield can be created with analytical equations or loaded from disk.

 

1.3) Save geometry as
Saving current vectorfield geometry under specified name.

 

1.4) Open data
Opening data file to read vector data into geometry file. Note that geometry must be already created or loaded from disk and must have the same dimensions as data file. Data files usually have the extention .dat.

 

1.5) Save data
Saving current vector data file on disk.

 

2) Options

 

Options influencing the algorithm itself, the sampling of the vectorfield and the performance of the program. You can also display some statistical information.

 

2.1) Create field
Create new vectorfield with the parameters specified with the "Field Sampling Options"-dialog.

 

2.2) Recalc
Calculate new streamlines with parameters specified with the "Algorithm Options"-dialog.

 

2.3) Set algorithm options
Set parameters important for the algorithm with the "Algorithm Options"-dialog. These parameters are:

Set separating distance:
Separating distance dsep between two streamlines. New streamlines are always started in a  distance dsep from all the other streamlines. Dsep is inputted as % of vectorfield x-range.

Set test distance:
Streamlines are tested if the distance to other streamlines is always bigger than dsep*dtest while growing.

Set step size (=dt):
Step size of integration. Should be < dsep.

Set candidates per samplepoint:
This parameter specifies the number of samplepoints calculated for every samplepoint in distance dsep as seedpoint candidate for the next streamline.

Set maximal iteration depth of streamline:
Maximal number of integration steps. If this number is reached, the integration of the streamlines is stopped.

Set maximal number of streamlines:
Maximal number of streamlines calculated. If this number is reached, the algorithm stops. 0 means streamline calculation is not bounded by an explicit number.

Choose integration method:
The euler operator is the most simple, but also the least exact method. The Runge-Kutta-2 operator is better and the Runge-Kutta-4 operator is best, but makes 4 steps if the euler operator makes one.

Choose interpolation method:
The nearest neighbour method is the fastest, but does not interpolate between samplepoints. "Trilinear" interpolates vectors as they are, and "trilinear vector+length" interpolates vectors as unit vectors and vector lengths separately.

 

2.4) Set field sampling options
Set parameters important for vectorfield sampling with the "Field Sampling"-dialog. These parameters are:

Choose Sampling equations:
Choose between three sampling equation types. Lorenz equations, Roessler equations(these two produce famous chaotic attractors) and simple spirals.

Additional information:
Set this flag if you want to add some additional scalar information. The scalar added in this case is just here for testing reasons and has no particular meaning. In real datasets, scalar information could represent pressure in the vectorfield, for example.

Set parameters:
Insert values for the three parameters p1, p2 and p3 in the sampling equations.

Set dimensions:
Set the dimension(= samplepoints stored) in x, y and z-direction.

 

Roessler attractor.

Roessler attractor.

Roessler attractor.

Roessler attractor.

Simple spiral-like equations.

 

2.5) Set performance options
Set parameters important for the performance of the program in the "Performance Options"-dialog. Note: These options could also influence the displayed pictures:

Set min. distance between streamline points(in % of field x-range):
This value influences the number of displayed samplepoints.

Correct rendering order(requires list ordering):
Set this flag if you want correct rendering order. Then small junks of the streamline are inserted into three lists, the first list ordered by x-, the second by y-, and the third by z-position. Then the streamline junks are rendered using the list most closely resembling the main view direction. This heuristic leads to good pictures even if transparency is used, but also to additional computational overhead  because of the list orderings.

Use display lists:
Set this flag if you want to use display lists. The display lists must be updated if certain options are choosen, but could yield a slightly better frame rate.

Calculate streamlines for resolutions(in % of dsep):
For focus/context mode, different resolutions are needed. These resolutions must be equal or lower than the original resolution calculated with the specified separating distance, so the focus can be displayed in best resolution and the context in a lower resolution. Set the flags for the resolutions you need for the focus/context mode. Then streamlines for the specified resolutions are calculated in the next "Recalc".

 

2.6) Show statistics
Shows some statistical values in a "Statistics"-dialog: Frame rate, overall streamline computation time, number of streamlines, number of samplepoints and number of displayed samplepoints.

 

2.7) Start/End seedpoint placing
Starts/ends seedpoint placing mode. In seedpoint placing mode, you can choose the starting point for next streamline calculation. When you click this option, three lines representing the xyz-axis will appear. The cross point of the axis represents the seedpoint position. Manipulation of the seedpoint position goes like this:

Hold down 'X' on the keyboard:
The x-axis will turn thicker and white. Then you can manipulate the x-position of the seedpoint by holding down left mouse button and dragging the xy-axis cross.

Hold down 'Y' on the keyboard.
The y-axis will turn thicker and white. Then you can manipulate the y-position of the seedpoint by holding down left mouse button and dragging the xz-axis cross.

Hold down 'Z' on the keyboard:
The z-axis will turn thicker and white. Then you can manipulate the z-position of the seedpoint by holding down left mouse button and dragging the xy-axis cross.

 

2.8) Show/Hide status
Shows/Hides status information in lower left corner of rendering window.


2.9) Set resolution options

Set calculation type:
If the flag "Incremential" is set, the streamlines of lower resolutions should be reused for higher resolutions during streamline calculation.

Set resolution number:
Set number of different streamline resolutions calculated. For example, a value of 4 means that streamlines are calculated for 4 resolutions: 25%, 50%, 75% and 100% of the specified dsep.

 

Streamlines with incremential resolution calculation

Streamlines without incremential resolution calculation

 

2.10) Set view direction
Sets view direction in a "View Direction"-dialog by specifying three angles in x,y and z-direction.

 

2.11) Show histogram
Shows histograms for the different types of scalar information.

 

3) Drawing style

 

In this menu the main rendering options can be found. Set parameters influencing the displayed graphics and the appearance of the streamlines on the screen.

 

3.1) Set material
Set the ambient, diffuse, specular color components and the opacity of the streamlines in a "Material"-dialog. According to the specified values, the texture maps responsible for the illumination are updated.

 

3.2) Set additional info
Set additional scalar information type and representation with the "Additional Scalar Informations"-dialog The available options are:

Continuous transfer function:
With this option the properties for each streamline-samplepoint are calculated with a continous transfer function. These properties contain the components streamline color, width, resolution and opacity. The color property is the base color of the streamline. Since the streamline illumination is made with texture maps, these texture maps can be combined with the base color of the streamline using the texture mode "modulate" in Open GL. You can edit this function with the "Continuous Transfer Function Options"-dialog.

There are three "Properties"-buttons so you can input different properties for 3 scalar values in a "Transfer Function  Properties"-dialog. The first property represents the minimum, the 3rd property the maximum of the additional information scalar. The middle property represents a additional information value between the minimum and the maximum. You can set this value with the "Intermediate position"- slider. Then the properties for a value is calculated like this:

value <   intermediate value => Interpolation between minimum properties and intermediate properties.
value >= intermediate value => Interpolation between intermediate properties and maximum properties.

While adjusting the intermediate value, the distribution of the color values can be seen in a modeless dialog histogram.

 

Set additional info type:
Select type of additional scalar info displayed. The possibilitys are velocity(= vector length), arccos of vector x, y, z-component(=orientation in x,y,z-direction), position in x, y, z-direction, difference orientation(=difference of adjacent samplepoint unit vectors), difference vector length(=difference of adjacent samplepoint vector length) and any other additional scalar information specified in the additional info array of each samplepoint.

Scalar regions transfer function:
This function calculates the properties for each samplepoint by using scalar regions representing intervals of the additional information scalar. For example, if the scalar value of a samplepoint falls into an interval with property 2, the properties of this samplepoint are those of region 2. The properties of a samplepoint contain the components streamline width, material, streamline resolution and opacity.

Unlike the color code transfer function, complete materials with ambient, diffuse and specular components can be defined here. But because of the limitations of the used hardware renderings, smooth interpolation between color values are impossible. Up to 5 scalar regions can be specified using the "Regions"-dialog and defining the properties of each region with the "Region Properties"-dialog.

 

Vector length as scalar regions with different materials.

Vector length as scalar regions with different materials and opacity.

Materials for different scalar regions used in previous pictures.

Vector length as continuous scalar transfer function mapping on color.

Color code transfer function used in previous picture.

Vector length as continuous scalar function mapping on color and streamline resolution.

 

 

3.3) Set light type

Set type of light source illuminating the streamlines. There are two different types:

Headlight:
The light direction is always the same as the view direction, therefore the streamlines are always illuminated from the front.

Pointlight:
The light direction can be set up by a left mouse button double click. When rotating vectorfield (can be seen as the spectator moving around field), the light source stays on the same spot.

 

Streamlines illuminated using head light.

Streamlines illuminated using point light.

 

3.4) Set shininess
Set the shininess(= coefficent of the specular part in the Phong-shading equations). If the shininess is high, the highlight is small and strong("glossy"). When shininess is low, the highlight is more evenly distributed over the streamlines("dull").

 

3.5) Set line style
Set parameters influencing the appearance of the streamlines in the picture with the "Line Style Options"-dialog. These parameters are:

Set line width

Set gap size:
Set size of gap left and right of the streamline. The flag "Draw gaps" must be set.

Enable line antialiasing:
This option makes the line look more smooth.

Enable tapering:
This option makes lines look thinner in regions of higher streamline density and thicker in regions of lower streamline desity.

 

Streamlines without tapering.

Streamlines with tapering.

 

 

Enable end tapering:
This option always tapers end of streamline.

Draw arrows:
This option makes streamline end look like an arrow showing the flow direction.

Set arrow type:
You can choose between "line end" and "period". With "line end", only at the end the lines an arrow will be placed. Whereas  with "period", the arrow density can be controlled with a slider.

 

Arrows on line end.

Arrows on line end.

Arrows on line end.

Arrows with period.

 

Enable transparency function:
If this flag is set the opacity of the streamline is set according to one of the three transparency functions.

Draw gaps:
If this flag is set, a streamline has two gaps on each side. That means, if a streamline in the front crosses another streamline in the back, two gaps cut through the streamline in the back, giving better spatial orientation.

 

Streamlines with gaps.

Streamlines without gaps.

 

Set transparency function period length (only haze lin, sin):
This parameter is the period length of the "particle haze linear" and the "sinus" transparency function, but doesn't affect the "particle haze exponential" function.

Set absorption factor (only haze exp):
This parameter is the value between 0.0 and 1.0 which is multiplicated to the opacity of the streamline for every next samplepoint. . This option only influences the "particle haze exponential" function.

Set transparency function type:
Three types of transparency functions can be choosen:

With the "particle haze exponential" function the streamline opacity begins with 1 and is diminished with a specified absorption factor for every next samplepoint on the line. When the opacity turns 0.0, the opacity is set to 1.0 again.

The "particle haze linear" uses a modulo function with a period length specified by the period length slider. The same holds true for the "sinus" function period length.

 

Particle haze (exponential absorption).

Particle haze (linear absorption).

Opacity as sinus function.

 

t53.6) Set diffuse correction
Because the overall streamline illumination is too bright, we use a coefficient for the diffuse part of the Phong-shading to correct this effect, as it is suggested in Zoecke's paper.

 

3.7) Set focus/context options
Set various options influencing the focus/context mode with the "Focus/Context Options"-dialog. These options are:

Set context opacity(% of focus opacity):
The context opacity can be set as a percentage of focus opacity.

Set magic volume type:
Three types of magic volumes are available, magic cube, magic sphere and magic recangular prism. Default volume is the magic rectangle. The magic volume size can be manipulated like this:

Hold down right mouse button. Then the volume size grows if you move the mouse to the upper right, and the volume shrinks if you move the mouse to the lower left.

For magic rectangular prism only, the sides of the rectangle can be manipulated separately:

Hold down 'X' on the keyboard, then you can manipulate length of prism by holding down right mouse button and moving along x-axis.
Hold down 'Y' on the keyboard, then you can manipulate width of prism by holding down right mouse button and moving along y-axis.
Hold down 'Z' on the keyboard, then you can manipulate width of prism by holding down right mouse button and moving along z-axis.

Set context material:
The context streamline material can be set here.

Set context streamline resolution(% of focus resolution):
The context streamline resolution can be set as a percentage of the resolution in the focus. The resolution used is the one most closely fitting to the value selected with the slider control. The number of streamline resolutions actually calculated  is selected in the "Performance Options"-dialog.

Set context streamline width(% of focus line width)
Sets the context streamline width to a percentage of focus line width.

Cut context streamlines in focus:
If this flag is set, the streamlines of the context are cut if they come into the focus, else the context streamlines are continued in the focus (note that focus streamlines are always cut in context). This options is only available if streamline calculation is not incremental(means that streamlines of lower resolutions are not reused), because then all streamlines of lower resolutions naturally continue into the focus.

Set recalculation options:

Focus as new field boundaries:
The focus is taken as new field boundaries. Of course, the new dsep is also relative to new field boundaries, resulting in a detailed calculation of a smaller region of the field.

Focus as seedpoint region:
When recalculating now, the focus is the only region where new streamlines can be seeded, but they can of course grow out of the focus anywhere into field.

 

Different focus-recalculation types (with velocity as scalar regions):

Focus as new field boundaries.

Focus as new field boundaries.

Focus as new field boundaries.

Focus as seedpoint region.

Focus as seedpoint region.

Focus as seedpoint region.

 

Shots of different focus/context options:

Focus-context mode. Focus boundaries are invisible.

Focus-context mode. Focus boundaries are visible.

Focus-context mode. Focus is a sphere.

 

3.8) Set background
Choose the background color of the rendering window.


3.9) Set depth coding options
Set the parameters for the depth coding in the "Depth Coding Options"-dialog.

Set type:
Choose "Color code"(which means that any color can be selected for depth coding), or choose "Depth cueing"(which means that the color used is the same as the background color).

Set intensity:
Set intensity of depth coding.

You can interactively change depth coding intensity by Holding down 'I' on the keyboard, then you can manipulate the intensity by holding down left mouse button and moving up("great intensity") or down("low intensity").


3.10) Set animation options

Set parameters influencing the streamline animation with the "Animation Options"-dialog.

Set animation speed:
Set the speed of the animation from "Slow" to "Fast".

Set animation type:
Two different animation types are available.

The animation speed and the period length an be choosen interactively:

Hold down 'P' on the keyboard, then you can manipulate the period of the "linear haze" and "sinus"-transparency function by holding down left mouse button and moving up(= longer period) or down(=shorter period).

Hold down 'A' on the keyboard, then you can manipulate the absorption factor of the "linear exponential"-transparency function by holding down left mouse button and moving up(= less absorption and therefore longer period) or down(=more absorption and therefore shorter period).

Hold down 'S' on the keyboard, then you can manipulate the animation speed by holding down left mouse button and moving up(=faster) or down(=slower).


Growing streamlines:
Streamlines grow until they reach their maximum length, then shrink till they disappear and then grow again.

Transparency function:
The transparency function selected in the "Line Style Options"-dialog is moved along the streamline.

 

3.11) Show/Hide additional info
Set this flag if you want additional scalar information like vector length to be displayed on the streamlines according to the parameters selected in the "Additional Scalar Information Options"-dialog.

 

3.12) Enable/Disable depth coding
Set this flag if you want distant streamlines to appear in a diffent color than near streamlines to increase spatial perception.
 

Streamlines with depth cueing.

Streamlines with depth coding(light red).

Streamlines without depth coding.

 

 

3.13) Show/Hide boundaries
Set this flag if you want the boundaries of the vectorfield to be displayed.

 

3.14) Show/Hide axis
Set this flag if you want the xyz-axis to be displayed for better orientation.

 

3.15) Enable/Disable animation
Set this flag if you want the streamlines to be animated according to the options specified in the "Animation Options"-dialog.

 

3.16) Show/Hide magic volume
Set this flag if you want to show and manipulate the magic volume. The magic volume specifies the boundaries of the focus area.
The manipulation of the magic volume position goes like this:

Hold down 'X' on the keyboard. The x-axis will turn thicker and white. Then you can manipulate the x-position of the volume by holding down left mouse button and dragging the yz-axis cross.

Hold down 'Y' on the keyboard. The y-axis will turn thicker and white. Then you can manipulate the y-position of the volume by holding down left mouse button and dragging the xz-axis cross.

Hold down 'Z' on the keyboard. The z-axis will turn thicker and white. Then you can manipulate the z-position of the volume by holding down left mouse button and dragging the xy-axis cross.

For the manipulation of the magic volume size, see "3.7) Set focus/context options".

 

3.17) Start/end focus context mode
Set this flag if you want the streamlines to be displayed in focus/context mode. The focus area is bounded by a magic volume.

Note that you not only can change size and position of the magic volume interactively, you can also change the properties of context streamlines:

Hold down 'R' on the keyboard. Then you can manipulate the streamline resolution in the context by holding down left mouse button and moving up(= increase resolution) or down(= decrease resolution).

Hold down 'L' on the keyboard. Then you can manipulate the streamline width in the context by holding down left mouse button and moving up(= increase width) or down(= decrease width).

Hold down 'O' on the keyboard. Then you can manipulate the streamline opacity in the context by holding down left mouse button and moving up(= increase opacity) or down(= decrease opacity).

 

3.18) Center focus
In focus/context modus, you can make the current focus the center of rendering window with the focus defining the current field boundaries..


3.19) Reset boundaries

If the boundaries of the field were change with the "Center focus"-options, choosing this option resets the boundaries to the original field size.

 

3.20) Show/Hide block
Works only for the block-dataset! If activated, the block geometry is also rendered.
 

3.21) Set block parameters
Works only for the block-dataset! Set parameters concerning block appearance and size with the "Block Parameters" dialog.

 

Set block material:
Specify the block material properties with this option.

Set z-offs:
Specify the size of the block in z-direction with this option.

Enable textures:
Block is textured with texture from file if this option is activated.

Load texture:
Use this to load texture from file. Texture size must be 128x128, the format is 24bit bmp.

 

Note that you can also change the size interactively:
Hold down 'B' on the keyboard
and drag the mouse with the left mouse button.

 

No block visible.

Block without texture.

Block with texture.

No block visible.

Block without texture.

Block with texture.

 

 

Summary of the mouse and keyboard functions

 

Basic movements:

Drag left mouse button:
Rotating field.

Drag left mouse button + 'D':
Manipulating z-distance of viewer to field. Drag upwards or right to shorten distance, drag downwards or left to make distance longer.

Double click right mouse button:
Then the field is rotating according to the mouse movements until right mouse button is double clicked again.

Double click left mouse button:
Sets up point light to the current position, where it stays even if you rotate the field. Only works if light type is "point light"!

 

Additional functions:

Drag with left mouse button + 'S':
M
anipulating animation speed. Drag upwards or right for more speed, downwards or left for less. Only works if animation is enabled!

Drag with left mouse button + 'I':
M
anipulating depth coding intensity. Drag upwards or right for more intensity, downwards or left for less. Only works if depth coding is enabled!

Drag with left mouse button + 'P':
M
anipulating transparency function period. Drag upwards or right for longer period, downwards or left for shorter. Only works if transparency function is enabled and transparency function type is "particle haze linear" or "sinus"!

Drag with left mouse button + 'A':
M
anipulating absorption of "particle haze exponential" transparency function. Drag upwards or right for less absorption, downwards or left for more absorption. Only works if transparency function is enabled and transparency function type is "particle haze exp"!

Drag with left mouse button + 'B':
Manipulating block size in z-direction. Drag upwards or right to shorten block size, downwards or left to increase block size. Only works if the block dataset geometry and data was loaded!

 

Focus/context mode:

Drag with right mouse button:
With volume type "cube" or "sphere",
the volume size grows if you move the mouse upwards or right, and the volume shrinks if you move the mouse downwards or left.

Drag with right mouse button + 'X':
M
anipulating size in x-direction of magic volume type "rectangular prism".

Drag with right mouse button + 'Y':
M
anipulating size in y-direction of magic volume type "rectangular prism".

Drag with right mouse button + 'Z':
M
anipulating size in z-direction of magic volume type "rectangular prism".

 

Drag with left mouse button + 'X':
Moving magic volume in x-direction.

Drag with left mouse button + 'Y':
Moving magic volume in y-direction.

Drag with left mouse button + 'Z':
Moving magic volume in z-direction.

Drag with left mouse button + 'R':
Manipulating streamline resolution in context. Drag upwards or right for more resolution density, downwards or left for less.

Drag with left mouse button + 'L':
Manipulating line width in context. Drag upwards or right for more line width, downwards or left for less.

Drag with left mouse button + 'O':
Manipulating line width in context. Drag upwards or right for more opacity, downwards or left for less.
 

Seedpoint placing:

Drag with left mouse button + 'X':
Moving streamlines seedpoint in x-direction.

Drag with left mouse button + 'Y':
Moving  streamlines seedpoint in y-direction.

Drag with left mouse button + 'Z':
Moving streamlines seedpoint in z-direction.