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Plain streamlines
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Adding depth cueing
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Line anti-aliasing
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Thicker streamlines
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With end tapering
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Adding gaps between streamlines
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With arrows on streamline ending
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With particle haze(exponential absorption)
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With particle haze(linear absorption)
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With scalar regions as different materials(velocity = vector length)
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With scalar regions as different materials and opacity(velocity = vector length)
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With scalar regions as different materials and streamline resolutions(velocity)
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With scalar regions as different materials, opacity and resolutions(velocity)
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With scalar regions as different materials, opacity, resolutions and line width(velocity)
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With continuous transfer function mapping on streamline resolutions(velocity)
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With continuous transfer function mapping on streamline resolutions and opacity(velocity)
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With continuous transfer function mapping on streamline color(property: angle in z-direction)
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With continuous transfer function mapping on streamline color + depth coding (property: angle in z-direction)
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Focus-context with different resolutions an materials
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Focus-context with different resolutions, opacity and materials
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Focus-context with different resolutions , opacity, materials and line width
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Focus-context with different resolutions, materials and opacity,
sphere as focus-region
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Focus-context with different resolutions, materials, line width and opacity. Sphere as focus-region and scalar regions in focus.
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Recalculation type: focus as seedpoint region. Scalar regions(velocity)
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Recalculation type: focus as seedpoint region. Continuous scalar transfer function(velocity)
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