Description
The goal of this project is to efficiently voxelize 3D polygonal scenes.
Voxelization is very useful for a number of different applications, like global illumination,
rendering of participating media, refractions.
Task
The student creates a framework for voxelization that takes a 3D polygonal scene and
creates a 3D volumetric representation on the fly.
Requirements
The students should have knowledge of C++, graphic APIs, and CUDA or OpenCL.
Environment
C++, Visual Studio
Additional Information
Contact: matt {ät} cg . tuwien . ac . at