|
The task is now to add support for 3D models used as in-game characters to replace 2D character animations. It must be able to load a character model from a commonly used 3d format (e.g. Collada). Further it must be possible to define character animations (e.g. character walking, talking or picking up an item) from animation files created by 3d modeling tools.
Tools and settings have to be added to the Visionaire Editor to define the mapping of the 2D scenes to the 3D world. This is necessary for a correct integration of the character into the scene. This includes the camera position and parameters, light sources and the plane where the character walks. It is not yet clear what the best way for this mapping is. It should be easy for the user but still be powerful, and not too hard to implement (it is not our goal to create a 3D modeling editor module).
Additional features like Cell Shading or Shadows could be added optionally.
|