All About Sampling and Noise

BA, PR, DA

Przemyslaw Musialski

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Description

Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absence of aliasing artifacts. Properly sampled points have many applications in texture synthesis, rendering, geometry processing, including re-meshing and segmentation to name but a few. Methods used in sampling vary very much: from procedural noise sampling (Perlin Noise, Garbor Noise), over Wang-Tiles, to methods based on Centroidal Voronoi Tessellations (CVT).

This topic addresses students interested in advanced sampling algorithms. Possible theses can be based on recent sientific papers which deal with the problem:

Additionally, many aspects of the topic can be adjusted in accordance with the interests of the participant. Interested students are welcome to contact me at: pm (at) cg.tuwien.ac.at

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