Procedural Synthesis of Architectural Ornaments

PR, DA

Przemyslaw Musialski
Michael Wimmer

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Description

Procedural generation of urban models is an active research area in computer graphics. There are several methods which propose approaches for the synthesis of detailed geometric models of buildings and their facades. Since in todays graphics there is a demand on very highly detailed models, it is not enough to generate facade models, but it is also necessary to synthesize their finest features like ornamentation and decoration.

The goal of this thesis is to develop a method for procedural generation of typical ornaments that are common for specific architectural styles (e.g. Art Nouveau). The synthesizer should deliver very detailed hightmaps and textures, such that modern hardware can be utilized to render those ornaments using a parallax mapping shader.

Example of parallax mapping: Steep Parallax Mapping ((c) all rights by Morgan McGuire and Max McGuire).

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