Pixel Art on GPUs

PR, BA, DA

Michael Wimmer

Content:

Description

Pixel art was frequently employed in games of the 90s and earlier. On today's large and high-resolution displays, pixel art looks blocky. Recently, an algorithm was introduced by Johannes Kopf and Dani Lischinski to create a smooth, resolution-indepenent vector representation from pixel art (see image). However, the algorithm is so far too slow for interactive use for example in a game. The goal of this project is to implement the algorithm efficiently and on the GPU, so that it can be incorporated into current game emulators (ScummVM, dosemu, ...).

Task

Requirements

Familiarity with C++, OpenGL and/or DirectX.