Image to Geometry Projection

PR, BA, DA

Murat Arikan, Michael Wimmer

Content:

Description

The projection of images onto a 3D model is a widely applicable way to acquire appearance information of an object. The first step of this procedure is the alignment of the images on the 3D model. While any reconstruction pipeline aims at avoiding misregistration by improving camera calibrations and geometry, remaining errors show up either as ghosting or as discontinuities at transitions from one camera view to another. Correcting the local misalignment by determining the necessary displacement offers a solution to aforementioned artifacts.

Task

Your task is to implement an algorithm (designed for meshes) into an existing framework [BA level]. You may also investigate the extension of this method to consider other types of data like point clouds [DA level].

Requirements

C++, OpenGL, GLSL or Cg

Environment

A C++/GL Framework.