Global/Indirect Illumination Research

PR, DA

Michael Hecher
Michael Wimmer

Content:

Description

Recently indirect illumination has found its way into real-time applications to add more realistic lighting to 3D scenes. Some of these algorithms compute indirect illumination in screen space which results in specific lighting artifacts.

The aim of this project is to evaluate how much and which information is needed to plausibly fake global/indirect illumination for users. The evaluation focuses on algorithms that compute this effect from one or multiple textures/framebuffers. Another aim is to investigate ways to improve the performance of such methods.

Task

Requirements

Good programming skills (C++, OpenGL and/or DirectX).