
Advanced Shadow Algorithms
PR, BA, DA
Content:
Description
Real-time shadows are an important element of computer games and any virtual reality application. In a previous diploma thesis, a framework to test various real-time shadow algorithms was implemented. This framework should be extended by a number of further shadow algorithms.Task
Extend the existing framework by several further shadow algorithms:
- Percentage-Closer Filtering (PCF) (including several sampling patterns)
- Variance Shadow Maps (VSM)
- Exponential Variance Shadow Maps
- Sample Distribution Shadow Maps
- ...
The amount of algorithms depends on the level chosen (PR,BA,DA).
Requirements
Familiarity with C++, Visual Studio, OpenGL and/or DirectX.Environment
The current framework is available from the webpage of the book Real-Time Shadows and should be used as a starting point.