Advanced Shadow Algorithms

PR, BA, DA

Michael Wimmer

Content:

Description

Real-time shadows are an important element of computer games and any virtual reality application. In a previous diploma thesis, a framework to test various real-time shadow algorithms was implemented. This framework should be extended by a number of further shadow algorithms.

Task

Extend the existing framework by several further shadow algorithms:

The amount of algorithms depends on the level chosen (PR,BA,DA).

Requirements

Familiarity with C++, Visual Studio, OpenGL and/or DirectX.

Environment

The current framework is available from the webpage of the book Real-Time Shadows and should be used as a starting point.