
Abgeschlossene Diplomarbeiten und Praktika
Content:
Abgeschlossene Diplomarbeiten
Hier finden Sie eine Auswahl abgeschlossener Diplomarbeiten im Bereich Rendering und Virtual Reality.
58 Publications found: BibTex, CSV, RTFAbgeschlossene Praktika
...und eine Auswahl abgeschlossener Praktika im Bereich Rendering und Virtual Reality.
49 Publications found:| 2013 | ||
|---|---|---|
| Florian Laager Camera Artifacts in Mixed Reality |
Student Project | |
| 2012 | ||
| Markus Tragust Graph Models of Huge Point Clouds |
Student Project | |
| Manpreet Kainth Rendering of Urban Scenes |
Student Project | |
| Thomas Weber Micropolis |
Student Project | |
| 2011 | ||
| Michael Präauer, Herbert Moldan Preparing an Eyetracking Experiment with a Computer Game |
Student Project | |
| Franz Spitaler Advanced Facade Rendering [ image] [ |
Student Project | |
| Daniel Prieler Patchmatch for Texture Synthesis |
Student Project | |
| Markus Radits A gaze adaptive HDR image viewer |
Student Project | |
| Dominik Rauch Texture Mapping in a Software Rasterizer |
Student Project | |
| Denis Ishmukhametov Efficient Irradiance Normal Mapping [ Image] [ |
Student Project | |
| 2010 | ||
| Simon Wallner Comparing SSAO methods in Ogre [ |
Student Project | |
| Markus Ernst, Alex Druml, Lukas Rössler Implementing out-of-core algorithms |
Student Project | |
| Le Zhang In-Game Advertizing |
Student Project | |
| Johannes Unterguggenberger Connected meshes for procedural humans |
Student Project | |
| Alex Druml, Markus Ernst, Lukas Rössler Out-of-Core rendering and simplifications for rendering large scenes |
Student Project | |
| Matthias Labschütz Enabling bimodal search in games by spatial sound rendering |
Student Project | |
| Patrick Kühtreiber Inverse Kinematics for Shape Grammars |
Student Project | |
| Michael Hecher 3D Stereo Demo System |
Student Project | |
| Ingo Radax Levels of Detail for Procedural Modeling |
Student Project | |
| Christian Niederreiter Similarity Detection for Urban Modeling [ |
Student Project | |
| Albert Julian Mayer Megatexture [ |
Student Project | |
| Frederico Dusberger Mesh-Subdivision Methods in CGA Shape Grammars |
Student Project | |
| Michael Probst, Jakub Kolesik GPU Point Cloud Raytracing |
Student Project | |
| 2009 | ||
| Rene Fürst Dynamic Fur Rendering [ |
Student Project | |
| Reinhold Preiner Global Illumination for Point Clouds |
Student Project | |
| Michael Beham, Manuel Hochmayr Enhancing Vienna Scene |
Student Project | |
| Thomas Mühlbacher, Clemens Arbesser Lightcuts in CUDA [ |
Student Project | |
| Stefan Fiedler Procedural Human Posing Using CGA Grammars [ image] [ |
Student Project | |
| Wolfgang Knecht Textture-atlases for large scenes |
Student Project | |
| 2008 | ||
| Thomas Weber Spherical Harmonics |
Student Project | |
| Herbert Grasberger Introduction to Stereo Rendering |
Student Project | |
| Florian Bagar Soft Shadow Maps with Smoothies |
Student Project | |
| Philipp Kogelnig OgreCollada |
Student Project | |
| Christian Luksch Pixel Accurate Shadows with Shadow Mapping [ |
Student Project | |
| Thomas Kment Comparing Colour Constancy Algorithms |
Student Project | |
| Herbert Grasberger Visual Versioning |
Student Project | |
| Ingo Radax Animation Library |
Student Project | |
| 2007 | ||
| Christian Luksch Realtime HDR Rendering |
Student Project | |
| Wolfgang Wenigwieser Convolution Shadow Maps |
Student Project | |
| Michael Schwärzler, Martin Knecht Soft Shadows Using Adaptive Subdivision |
Student Project | |
| Franz Daubner HDR Capturing Tool for Canon EOS Digital SLRs [ |
Student Project | |
| 2006 | ||
| Paul Guerrero Rendering of Forest Scenes [ |
Student Project | |
| Clemens Brandorff PongX |
Student Project | |
| Bernhard Holzer High Dynamic Range Image Formats [ |
Student Project | |
| Philipp Hartl OgreCollada |
Student Project | |
| Florian Rudolf Interactive Displacement Mapping using GPU ray casting |
Student Project | |
| Loris Faustner Stereoscopic Techniques in Computer Graphics [ |
Student Project | |
| Stephan Pajer Modern Texture Mapping in Computer Graphics [ |
Student Project | |
| 2005 | ||
| Georg Selig Forest Rendering in Ogre |
Student Project | |
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