Abgeschlossene Diplomarbeiten und Praktika

Content:

Abgeschlossene Diplomarbeiten

Hier finden Sie eine Auswahl abgeschlossener Diplomarbeiten im Bereich Rendering und Virtual Reality.

58 Publications found:
2013

Markus Ernst
Comparison of Image Blurring Techniques on Modern Graphics Processing Hardware
[ poster] [ thesis]
Master Thesis

Dietmar Pangerl
Porting Landspotting Game to iOS
Master Thesis
Günther Voglsam
Real-time Ray Tracing on the GPU - Ray Tracing using CUDA and kD-Trees
[ Poster] [ Thesis]
Master Thesis
Aaron Meier-Stauffer
Realistic Local Lighting in Dynamic Height Fields
[ poster] [ thesis]
Master Thesis
Christoph Winklhofer
Reflections, Refractions and Caustics in a Mixed-Reality Environment
[ Thesis]
Master Thesis
2012
Lukas Rössler
Rendering Interactive Maps on Mobile Devices Using Graphics Hardware
[ poster] [ thesis]
Master Thesis
Thomas Mühlbacher
Real-Time Rendering of Measured Materials
[ Poster] [ Thesis]
Master Thesis
Florian Felberbauer
Games with Purpose - Improving 3D Model and Land Cover Data using Crowdsourcing
[ poster] [ thesis]
Master Thesis
Michael Birsak
Coloring Meshes of Archaeological Datasets
[ Poster] [ Thesis]
Master Thesis
Michael Woerister
A caching system for a dependency-aware scene graph
[ Thesis]
Master Thesis
2011
Norbert Ketterl
Weighted Mesh Simplification of 3D Triangular Surfaces
[ Poster] [ Thesis]
Master Thesis
Le Zhang
Improving the Visibility of In-Game Advertisements
[ poster] [ thesis]
Master Thesis
Stefan Marek
Normal Estimation of Very Large Point Clouds
[ poster] [ thesis]
Master Thesis

Martin Stingl
Robust Hard Shadows
[ poster] [ thesis]
Master Thesis
Gabriele Hebart
Color Adjustment of Colored Range Images
[ poster] [ thesis]
Master Thesis
Thomas Kment
Spectral data representation techniques for realistic image synthesis
[ Thesis]
Master Thesis
Marcel Nürnberg
Cell-Based Object Representation
[ Poster] [ thesis]
Master Thesis

Axel Goldmann
Towards GPU Speech Coding
[ poster] [ thesis]
Master Thesis
Christian Niederreiter
Spectral Mipmapping
[ Poster] [ Thesis]
Master Thesis

Georg Tanzmeister
Interactive 3D Reconstruction and BRDF Estimation for Mixed Reality Environments
[ Poster] [ Thesis]
Master Thesis
2010
Reinhold Preiner
Interactive Curved Reflections in Large Point Clouds
[ poster] [ thesis]
Master Thesis
Johannes Scharl
Artist-Controlled Modeling of Urban Environments
[ poster] [ thesis]
Master Thesis
Albert Julian Mayer
Virtual Texturing
[ poster] [ Thesis]
Master Thesis

Florian Bagar
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
[ poster] [ thesis]
Master Thesis
Stefan Reinalter
Visibility in a real-world cross-platform game engine
[ poster] [ Thesis]
Master Thesis
Matthias Maschek
Real time simulation of fire extinguishing scenarios
Master Thesis
Michael Hornáček
Extracting Vanishing Points across Multiple Views
[ paper]
Master Thesis
2009
Martin Knecht
Real-Time Global Illumination Using Temporal Coherence
[ poster] [ thesis]
Master Thesis
Michael Schwärzler
Accurate Soft Shadows in Real-Time Applications
[ paper] [ poster]
Master Thesis
Meinrad Recheis
Automatic Recognition of Repeating Patterns in Rectified Facade Images
[ figure] [ thesis]
Master Thesis

Herbert Grasberger
CSB: Combining traditional CSG with Blobs
Master Thesis
Christian Luksch
Implementation of an Improved Billboard Cloud Algorithm
[ image] [ thesis]
Master Thesis
Alexander Kusternig
Real-Time Rendering of Dynamic Vegetation
[ image] [ paper]
Master Thesis
Karl Grosse
Audio-Visual Perception in Interactive Virtual Environments
[ image] [ paper]
Master Thesis
2008
Dey-Fuch Chiu
Penta G - A Game Engine for Real-Time Rendering Research
[ thesis]
Master Thesis

Manfred Satzer
Console Engine Design on the Example of the PlayStation 2 in Comparison to the PC
Master Thesis

Gernot Gebhart
Automatisches Generieren von 3D-Straßensystemen
Master Thesis

Wolfgang Deix
Der Re-Compose Prototyp
[ paper]
Master Thesis
Murat Sari
Photorealistic Rendering Of Measured BRDF Data
[ paper]
Master Thesis
Anton Frühstück
GPU based Clipmaps
[ image] [ paper]
Master Thesis
Wolf Reitsamer
Texture Synthesis for Urban Data
[ image] [ paper]
Master Thesis
2007
Markus Lipp
Interactive Computer Generated Architecture
[ Thesis]
Master Thesis

Georg Selig
Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras
Master Thesis

Robert Fizimayer
A Real-Time Cloud Animation and Illumination Method
[ thesis]
Master Thesis

Matthias Bauchinger
Designing a Modern Rendering Engine
[ Thesis]
Master Thesis

Gregor Lehninger
Simulation von städtischem Verkehr
[ thesis]
Master Thesis
Paul Guerrero
Approximative Real-time Soft Shadows and Diffuse Reflections in Dynamic Scenes
[ thesis]
Master Thesis

Benjamin Roch
Real-Time Tone Mapping Using Selective Rendering
[ thesis]
Master Thesis
2006
Nuno Subtil
Implementation of Dispersion Rendering Capabilities in the Advanced Rendering Toolkit
[ PDF]
Master Thesis
Claus Scheiblauer
Hardware-Accelerated Rendering of Unprocessed Point Clouds
[ thesis]
Master Thesis

Christian Steiner
Shadow Volumes in Complex Scenes
[ thesis]
Master Thesis

Markus Sabadello
History of Electronic Games
[ thesis]
Master Thesis

Georg Spielmann
A New Efficient Real-Time Global Tone Mapping Method
[ paper]
Master Thesis
2005
Daniel Scherzer
Shadow Mapping of Large Environments
[ Diploma Thesis]
Master Thesis

Olivier Toromanoff
An Adaptable Real-time Soft Shadow Algorithm for Multi-lit Semi-static Scenes
[ thesis]
Master Thesis
2003

Harald Piringer
Occlusion Culling Using Hardware-Based Occlusion Queries
[ thesis]
Master Thesis
2001

Gerald Hummel
Modellierung von Straßen für Echtzeitvisualisierung
[ Thesis]
Master Thesis

Georg Zotti
A Multi-Purpose Virtual Reality Model of the Solar System (VRMoSS)
Master Thesis
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Abgeschlossene Praktika

...und eine Auswahl abgeschlossener Praktika im Bereich Rendering und Virtual Reality.

49 Publications found:
2013
Florian Laager
Camera Artifacts in Mixed Reality
Student Project
2012

Markus Tragust
Graph Models of Huge Point Clouds
Student Project
Manpreet Kainth
Rendering of Urban Scenes
Student Project
Thomas Weber
Micropolis
Student Project
2011
Michael Präauer, Herbert Moldan
Preparing an Eyetracking Experiment with a Computer Game
Student Project
Franz Spitaler
Advanced Facade Rendering
[ image] [ report]
Student Project

Daniel Prieler
Patchmatch for Texture Synthesis
Student Project
Markus Radits
A gaze adaptive HDR image viewer
Student Project

Dominik Rauch
Texture Mapping in a Software Rasterizer
Student Project
Denis Ishmukhametov
Efficient Irradiance Normal Mapping
[ Image] [ Implementation] [ Paper]
Student Project
2010
Simon Wallner
Comparing SSAO methods in Ogre
[ doc]
Student Project
Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms
Student Project

Le Zhang
In-Game Advertizing
Student Project

Johannes Unterguggenberger
Connected meshes for procedural humans
Student Project
Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes
Student Project
Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering
Student Project
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
Student Project

Michael Hecher
3D Stereo Demo System
Student Project
Ingo Radax
Levels of Detail for Procedural Modeling
Student Project
Christian Niederreiter
Similarity Detection for Urban Modeling
[ thesis]
Student Project
Albert Julian Mayer
Megatexture
[ doc]
Student Project
Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars
Student Project

Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing
Student Project
2009
Rene Fürst
Dynamic Fur Rendering
[ techreport]
Student Project

Reinhold Preiner
Global Illumination for Point Clouds
Student Project

Michael Beham, Manuel Hochmayr
Enhancing Vienna Scene
Student Project
Thomas Mühlbacher, Clemens Arbesser
Lightcuts in CUDA
[ Tech Report]
Student Project
Stefan Fiedler
Procedural Human Posing Using CGA Grammars
[ image] [ paper]
Student Project
Wolfgang Knecht
Textture-atlases for large scenes
Student Project
2008

Thomas Weber
Spherical Harmonics
Student Project
Herbert Grasberger
Introduction to Stereo Rendering
Student Project

Florian Bagar
Soft Shadow Maps with Smoothies
Student Project
Philipp Kogelnig
OgreCollada
Student Project
Christian Luksch
Pixel Accurate Shadows with Shadow Mapping
[ application]
Student Project

Thomas Kment
Comparing Colour Constancy Algorithms
Student Project
Herbert Grasberger
Visual Versioning
Student Project

Ingo Radax
Animation Library
Student Project
2007
Christian Luksch
Realtime HDR Rendering
Student Project

Wolfgang Wenigwieser
Convolution Shadow Maps
Student Project
Michael Schwärzler, Martin Knecht
Soft Shadows Using Adaptive Subdivision
Student Project

Franz Daubner
HDR Capturing Tool for Canon EOS Digital SLRs
[ User Manual]
Student Project
2006
Paul Guerrero
Rendering of Forest Scenes
[ Report]
Student Project
Clemens Brandorff
PongX
Student Project

Bernhard Holzer
High Dynamic Range Image Formats
[ ]
Student Project
Philipp Hartl
OgreCollada
Student Project
Florian Rudolf
Interactive Displacement Mapping using GPU ray casting
Student Project

Loris Faustner
Stereoscopic Techniques in Computer Graphics
[ ]
Student Project

Stephan Pajer
Modern Texture Mapping in Computer Graphics
[ paper]
Student Project
2005
Georg Selig
Forest Rendering in Ogre
Student Project
Download List as BibTex, CSV, RTF