Dynamic Fur Rendering

Praktikum

Paul Guerrero

Content:

Description

Fur is hard to render by conventional means, so usually specialized techniques are necessary to render realistic fur in a reasonable amount of time. Interactive fur rendering techniques exist, but usually there is no implementation readily available for artists to use.

Task

Your task is to implement a dynamic fur rendering method like the dynamic fur simulation of Tomohide Kano in HLSL for use in the vvvv toolkit.

Requirements

Good programming skills, some experience with shader programming, good knowledge and interest in computer graphics.

Additional Information

Contacts:
Paul Guerrero (Institute for Computer Graphics and Algorithms)
Marcus Saravia - saravia (at) gmx.net