- Wolfgang Weinigwieser: Modern texture mapping in CG (PDF)
- Christian Luksch: Real-time shadows in CG (PDF)
- Matthias Buchetics: Real-time shadows in CG (PDF)
- Marco Doerflinger: Rendering imperfections: dust, scratches, aging.. (PDF)
- Michael Schwaerzler: Rendering imperfections: dust, scratches, aging.. (PDF)
- Fritz Gschwantner: Points as surface rendering primitives (PDF)
- Martin Knecht: Ambient occlusion (PDF)
- Meinrad Recheis: Interactive ray tracing (PDF)
- Gabriel Mistelbauer: Interactive ray tracing (PDF)
- Stefan Marek: Real time fluid dynamics (PDF)
- Florian Reiterer: Real time fluid dynamics (PDF)
- Clemens Brandorff: Simulating, animating and rendering hair (PDF)
- Tobias Schleser: Simulating, animating and rendering clothes (PDF)
- Guenther Wallner: Simulating, animating and rendering clothes (PDF)
- Mihai Calin Ghete: Mathematical basics for Monte Carlo rendering (PDF)
- Christian Folie: Physically correct surface models (PDF)
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