addFace(Vertex *v1, Vertex *v2, Vertex *v3) | Mesh | |
addFace(Vertex *v1, Vertex *v2, Vertex *v3, Vertex *v4) | Mesh | |
addFace(std::list< Vertex * > li) | Mesh | |
addUVCoord(float x_new, float y_new) | Mesh | |
addVertex(float x_new, float y_new, float z_new) | Mesh | |
deleteFace(faceIter) | Mesh | |
deleteVertex(vertexIter) | Mesh | |
faceIter typedef | Mesh | |
faceList | Mesh | [protected] |
getFirstFace() | Mesh | |
getFirstUV() | Mesh | |
getFirstVertex() | Mesh | |
Mesh(void) | Mesh | |
outputOpenGL() | Mesh | |
outputOpenGLPoints() | Mesh | |
switchTextureOnOff() | Mesh | |
texture | Mesh | [protected] |
uvIter typedef | Mesh | |
uvList | Mesh | [protected] |
vertexIter typedef | Mesh | |
vertexList | Mesh | [protected] |
~Mesh(void) | Mesh | [virtual] |