addFace(int v1, int v2, int v3) | MiniMesh | |
addFaceNormal(int face, float x, float y, float z) | MiniMesh | |
addUVCoord(float u, float v) | MiniMesh | |
addVertex(float x, float y, float z, int frame=0) | MiniMesh | |
addVertexNormal(float x, float y, float z) | MiniMesh | |
computeAllFaceNormals() | MiniMesh | |
computeAllVertexNormals() | MiniMesh | |
computeFaceNormals(int frameNumber=0) | MiniMesh | |
computeVertexNormals(int frameNumber=0) | MiniMesh | |
createDisplayListFrame0() | MiniMesh | |
displayAnim | MiniMesh | [private] |
doubleS | MiniMesh | [private] |
doubleSided(bool) | MiniMesh | |
FaceList typedef | MiniMesh | |
FaceListIterator typedef | MiniMesh | |
faceNormals | MiniMesh | [private] |
flipY_UV | MiniMesh | [private] |
flipYUV() | MiniMesh | |
fList | MiniMesh | [private] |
Frame0 | MiniMesh | [private] |
frameInt | MiniMesh | [private] |
frameInterpolator | MiniMesh | [private] |
FrameList typedef | MiniMesh | |
frameRate | MiniMesh | [private] |
frames | MiniMesh | |
getFace(int stelle) | MiniMesh | |
getFaceCount() | MiniMesh | [inline] |
getFaceNormals(int faceIndex) | MiniMesh | |
getFrameCount() | MiniMesh | [inline] |
getNextFrame() | MiniMesh | |
getUVCoord(int stelle) | MiniMesh | |
getUVCoordCount() | MiniMesh | [inline] |
getVertex(int stelle, int frame) | MiniMesh | |
getVertexCount() | MiniMesh | [inline] |
getVertexNormalCount() | MiniMesh | [inline] |
getVertexNormals(int stelle, int frame) | MiniMesh | |
init() | MiniMesh | |
jumpToFrame(int framenumber) | MiniMesh | |
meshListID | MiniMesh | [private] |
MiniMesh(void) | MiniMesh | |
mPtr | MiniMesh | |
playAnim | MiniMesh | [private] |
playAnimation(bool) | MiniMesh | |
playFrame | MiniMesh | |
prepareAnim(int framenumber) | MiniMesh | [private] |
render() | MiniMesh | |
renderAnim() | MiniMesh | [private] |
renderStatic() | MiniMesh | [private] |
setFrameCount(int frameCount) | MiniMesh | |
setFrameRate(float newFrameRate) | MiniMesh | |
setTexCoordsForFace(int face, int stelle, int uvIndex) | MiniMesh | |
setTextureCount(int textureCount) | MiniMesh | |
setVertexNormal(int indexVertex, int indexNormal, int frame=0) | MiniMesh | |
showN | MiniMesh | [private] |
showNormals(bool) | MiniMesh | |
startAnim() | MiniMesh | [inline] |
stop | MiniMesh | [private] |
stopAnim() | MiniMesh | [inline] |
switchTextureOnOff() | MiniMesh | |
texture | MiniMesh | [private] |
textures | MiniMesh | [private] |
UVCoordList typedef | MiniMesh | |
UVCoordListIterator typedef | MiniMesh | |
uvList | MiniMesh | [private] |
VertexList typedef | MiniMesh | |
VertexListIterator typedef | MiniMesh | |
VertexNormalList typedef | MiniMesh | |
VertexNormalListIterator typedef | MiniMesh | |
vNormalList | MiniMesh | [private] |
~MiniMesh(void) | MiniMesh | [virtual] |