ThingMaterial.h File Reference
Material Thing for the scenegraph. More...
#include "../ressources/Ressources.h"
#include "Thing.h"
#include "glut.h"
#include <vector>
#include <iostream>
#include "../toInclude.h"
#include "../ressources/Motion.h"
Include dependency graph for ThingMaterial.h:
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Detailed Description
Material Thing for the scenegraph.
Material Thing for the Scenegraph. Ambient, diffuse, specular term and shiniess can be set. Also Textures can be loaded
- Date:
- CREATED : 2004-10-28 11:20
- Author:
- Manfred
Revision 1.0.1 2004/11/06 14:15:00 Manfred changed from Node to Thing, not a node itself, but the object for a node
Revision 1.1 2004/12/02 15:45:00 Manfred add support for blend mode settings, fixed multitexturing, still blending to do !
Define Documentation
#define MATERIAL_MAX_TEXTURES 4 |
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