Camera(int screenWidth, int screenHeight, float cameraSpeed) | Camera | |
cameraSpeed | Camera | |
getInPosition() | Camera | |
getPosition() | Camera | [inline] |
getScreenHeight() | Camera | [inline] |
getScreenWidth() | Camera | [inline] |
getStrafe() | Camera | [inline] |
getUpVector() | Camera | [inline] |
getView() | Camera | [inline] |
moveCamera(float speed, int direction) | Camera | |
positionCamera(float positionX, float positionY, float positionZ, float viewX, float viewY, float viewZ, float upVectorX, float upVectorY, float upVectorZ) | Camera | |
rotateView(float angle, float X, float Y, float Z) | Camera | |
rotateViewObj(float angle, float X, float Y, float Z) | Camera | |
screenHeight | Camera | |
screenWidth | Camera | |
set1stPSViewByMouse(int mouseMovedX, int mouseMovedY) | Camera | |
setObjectViewByMouse(int mouseMovedX, int mouseMovedY) | Camera | |
setScreenDimensions(int dx, int dy) | Camera | [inline] |
strafeCamera(float speed, int direction) | Camera | |
translate(int mouseMovedX, int mouseMovedY, float interval) | Camera | |
vecPosition | Camera | |
vecStrafe | Camera | |
vecUpVector | Camera | |
vecView | Camera | |