#include "Thingmaterial.h"
#include "../ressources/TgaReader.h"
#include "../ressources/BmpReader.h"
#include <string.h>
Include dependency graph for ThingMaterial.cpp:
Material Thing for the Scenegraph. Ambient, diffuse, specular term and shiniess can be set. Also Textures can be loaded
Revision 1.1 2004/12/02 15:45:00 Manfred add support for blend mode settings, fixed multitexturing, still blending to do !