#include <gl\glaux.h>
#include <stdio.h>
Include dependency graph for BmpReader.h:
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Defines | |
#define | BMPREDER_H |
Functions | |
void | CreateBMPTexture (UINT textureArray[], LPSTR strFileName, int textureID) |
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brief create an openGL texture from a bmp file param texture Array in which to place the textures param path to the texture textureID for the texture |