finish() | Thing | [virtual] |
getRadius() | ThingSphere | |
getSlices() | ThingSphere | |
getStacks() | ThingSphere | |
init() | Thing | [virtual] |
isSolid() | ThingSphere | |
radius | ThingSphere | [private] |
render() | ThingSphere | [virtual] |
setRadius(float new_radius) | ThingSphere | |
setSlices(float new_slices) | ThingSphere | |
setStacks(float new_stacks) | ThingSphere | |
slices | ThingSphere | [private] |
solid | ThingSphere | [private] |
stacks | ThingSphere | [private] |
switchWireSolid() | ThingSphere | |
Thing(void) | Thing | |
ThingSphere(float new_radius, int new_slices, int new_stacks) | ThingSphere | |
~Thing(void) | Thing | [virtual] |
~ThingSphere(void) | ThingSphere | [virtual] |