bin3ds | Model_3DS | |
CalculateNormals() | Model_3DS | [private] |
DiffuseColorChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
Draw() | Model_3DS | |
EditChunkProcessor(long length, long findex) | Model_3DS | [private] |
FacesDescriptionChunkProcessor(long length, long findex, int objindex) | Model_3DS | [private] |
FacesMaterialsListChunkProcessor(long length, long findex, int objindex, int subfacesindex) | Model_3DS | [private] |
FloatColorChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
IntColorChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
lit | Model_3DS | |
Load(char *name) | Model_3DS | |
MainChunkProcessor(long length, long findex) | Model_3DS | [private] |
MapNameChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
MaterialChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
MaterialNameChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
Materials | Model_3DS | |
Model_3DS() | Model_3DS | |
modelname | Model_3DS | |
numMaterials | Model_3DS | |
numObjects | Model_3DS | |
ObjectChunkProcessor(long length, long findex, int objindex) | Model_3DS | [private] |
Objects | Model_3DS | |
path | Model_3DS | |
pos | Model_3DS | |
rot | Model_3DS | |
scale | Model_3DS | |
shownormals | Model_3DS | |
TexCoordsChunkProcessor(long length, long findex, int objindex) | Model_3DS | [private] |
TextureMapChunkProcessor(long length, long findex, int matindex) | Model_3DS | [private] |
totalFaces | Model_3DS | |
totalVerts | Model_3DS | |
TriangularMeshChunkProcessor(long length, long findex, int objindex) | Model_3DS | [private] |
VertexListChunkProcessor(long length, long findex, int objindex) | Model_3DS | [private] |
visible | Model_3DS | |
~Model_3DS() | Model_3DS | [virtual] |