#include "GameTile.h"
#include "CoveredGameTileModel.h"
#include "UncoveredGameTileModel.h"
#include <stdexcept>
Go to the source code of this file.
Defines | |
#define | EASYBOMBS 3 |
#define | EASYLIFES 3 |
#define | EASYSIZE 3 |
#define | EASYTIMEF 3 |
#define | HARDBOMBS 55 |
#define | HARDLIFES 0 |
#define | HARDSIZE 12 |
#define | HARDTIMEF 1 |
#define | MEDIUMBOMBS 25 |
#define | MEDIUMLIFES 5 |
#define | MEDIUMSIZE 10 |
#define | MEDIUMTIMEF 2 |
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Number of bombs in a game using the level EASY.
Definition at line 18 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of lifes in a game using the level EASY.
Definition at line 20 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of GameTiles in x and z direction in a game using the level EASY.
Definition at line 24 of file GameArea.h. Referenced by GameArea::GameArea(). |
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Number of timefreezers in a game using the level EASY.
Definition at line 22 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of bombs in a game using the level HARD.
Definition at line 36 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of bombs in a game using the level HARD.
Definition at line 38 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of GameTiles in x and z direction in a game using the level HARD.
Definition at line 42 of file GameArea.h. Referenced by GameArea::GameArea(). |
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Number of timefreezers in a game using the level HARD.
Definition at line 40 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of bombs in a game using the level MEDIUM.
Definition at line 27 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of lifes in a game using the level MEDIUM.
Definition at line 29 of file GameArea.h. Referenced by GameArea::createItems(). |
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Number of GameTiles in x and z direction in a game using the level MEDIUM.
Definition at line 33 of file GameArea.h. Referenced by GameArea::GameArea(). |
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Number of timefreezers in a game using the level MEDIUM.
Definition at line 31 of file GameArea.h. Referenced by GameArea::createItems(). |