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D:/Archiv/Projekte/OpenGL/quaxbomber03/UncoveredGameTileModel.h File Reference

#include "Model.h"
#include <gl/gl.h>
#include <string>

Go to the source code of this file.

Variables

static GLfloat uncoveredTileColors [16]
static GLubyte uncoveredTileFaces [6]
static GLfloat uncoveredTileVertices [12]


Variable Documentation

GLfloat uncoveredTileColors[16] [static]
 

Initial value:

 {
  0.1, 0.2, 0.1, 0.0, 
  0.1, 0.2, 0.1, 0.0, 
  0.1, 0.2, 0.1, 0.0, 
  0.1, 0.2, 0.1, 0.0, 
}
This array contains the colours for each vertex of an uncoverd GameTile.

Definition at line 32 of file UncoveredGameTileModel.h.

Referenced by UncoveredGameTileModel::UncoveredGameTileModel().

GLubyte uncoveredTileFaces[6] [static]
 

Initial value:

 {
   0, 1, 2, 
   0, 2, 3, 
}
This array contains the indices to draw the vetrices as triangles.

Definition at line 40 of file UncoveredGameTileModel.h.

Referenced by UncoveredGameTileModel::UncoveredGameTileModel().

GLfloat uncoveredTileVertices[12] [static]
 

Initial value:

 {
  -1.0f, 0.0f, 1.0f,  
   1.0f, 0.0f, 1.0f,  
   1.0f, 0.0f,-1.0f,  
  -1.0f, 0.0f,-1.0f,  
}
This array contains the vertices for an uncoverd GameTile.

Definition at line 24 of file UncoveredGameTileModel.h.

Referenced by UncoveredGameTileModel::UncoveredGameTileModel().


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