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UncoveredGameTileModel Class Reference

#include <UncoveredGameTileModel.h>

Inheritance diagram for UncoveredGameTileModel:

Model

Public Member Functions

void render ()
 UncoveredGameTileModel ()
 ~UncoveredGameTileModel ()

Data Fields

GLfloat * cArray
GLubyte * iArray
string label
GLfloat * vArray

Constructor & Destructor Documentation

UncoveredGameTileModel  )  [inline]
 

Definition at line 53 of file UncoveredGameTileModel.h.

References cArray, iArray, uncoveredTileColors, uncoveredTileFaces, uncoveredTileVertices, and vArray.

~UncoveredGameTileModel  )  [inline]
 

Definition at line 58 of file UncoveredGameTileModel.h.

References cArray, iArray, and vArray.


Member Function Documentation

void render  )  [virtual]
 

This funtion renders a model during the game.

It's virtual since the render function for each model might look different.

Implements Model.

Definition at line 10 of file UncoveredGameTileModel.cpp.

References cArray, iArray, and vArray.


Field Documentation

GLfloat* cArray
 

Definition at line 49 of file UncoveredGameTileModel.h.

Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel().

GLubyte* iArray
 

Definition at line 50 of file UncoveredGameTileModel.h.

Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel().

string label
 

Definition at line 51 of file UncoveredGameTileModel.h.

GLfloat* vArray
 

Definition at line 48 of file UncoveredGameTileModel.h.

Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel().


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