00001 #include "Model.h" 00002 #include "UncoveredGameTileModel.h" 00003 00004 #include <gl/gl.h> 00005 #include <gl/glut.h> 00006 #include <iostream> 00007 00008 using namespace std; 00009 00010 void UncoveredGameTileModel::render() { 00011 glVertexPointer(3, GL_FLOAT, 0, vArray); 00012 glColorPointer(4, GL_FLOAT, 0, cArray); 00013 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, iArray); 00014 }