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D:/Archiv/Projekte/OpenGL/quaxbomber03/CoveredGameTileModel.cpp

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00001 
00012 #include "Model.h"
00013 #include "CoveredGameTileModel.h"
00014 
00015 #include <gl/gl.h>
00016 #include <iostream>
00017 
00018 using namespace std;
00019 
00020 void CoveredGameTileModel::render() {
00021   glNormal3f(0.0f, 1.0f, 0.0f);
00022   glVertexPointer(3, GL_FLOAT, 0, vArray);
00023   glColorPointer(4, GL_FLOAT, 0, cArray);
00024   glDrawElements(GL_TRIANGLES, 30, GL_UNSIGNED_BYTE, iArray);         
00025 }

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