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D:/Archiv/Projekte/OpenGL/quaxbomber03/GameArea.h File Reference

#include "GameTile.h"
#include "CoveredGameTileModel.h"
#include "UncoveredGameTileModel.h"
#include <stdexcept>

Go to the source code of this file.

Defines

#define EASYBOMBS   3
#define EASYLIFES   3
#define EASYSIZE   3
#define EASYTIMEF   3
#define HARDBOMBS   55
#define HARDLIFES   0
#define HARDSIZE   12
#define HARDTIMEF   1
#define MEDIUMBOMBS   25
#define MEDIUMLIFES   5
#define MEDIUMSIZE   10
#define MEDIUMTIMEF   2


Define Documentation

#define EASYBOMBS   3
 

Number of bombs in a game using the level EASY.

Definition at line 18 of file GameArea.h.

Referenced by GameArea::createItems().

#define EASYLIFES   3
 

Number of lifes in a game using the level EASY.

Definition at line 20 of file GameArea.h.

Referenced by GameArea::createItems().

#define EASYSIZE   3
 

Number of GameTiles in x and z direction in a game using the level EASY.

Definition at line 24 of file GameArea.h.

Referenced by GameArea::GameArea().

#define EASYTIMEF   3
 

Number of timefreezers in a game using the level EASY.

Definition at line 22 of file GameArea.h.

Referenced by GameArea::createItems().

#define HARDBOMBS   55
 

Number of bombs in a game using the level HARD.

Definition at line 36 of file GameArea.h.

Referenced by GameArea::createItems().

#define HARDLIFES   0
 

Number of bombs in a game using the level HARD.

Definition at line 38 of file GameArea.h.

Referenced by GameArea::createItems().

#define HARDSIZE   12
 

Number of GameTiles in x and z direction in a game using the level HARD.

Definition at line 42 of file GameArea.h.

Referenced by GameArea::GameArea().

#define HARDTIMEF   1
 

Number of timefreezers in a game using the level HARD.

Definition at line 40 of file GameArea.h.

Referenced by GameArea::createItems().

#define MEDIUMBOMBS   25
 

Number of bombs in a game using the level MEDIUM.

Definition at line 27 of file GameArea.h.

Referenced by GameArea::createItems().

#define MEDIUMLIFES   5
 

Number of lifes in a game using the level MEDIUM.

Definition at line 29 of file GameArea.h.

Referenced by GameArea::createItems().

#define MEDIUMSIZE   10
 

Number of GameTiles in x and z direction in a game using the level MEDIUM.

Definition at line 33 of file GameArea.h.

Referenced by GameArea::GameArea().

#define MEDIUMTIMEF   2
 

Number of timefreezers in a game using the level MEDIUM.

Definition at line 31 of file GameArea.h.

Referenced by GameArea::createItems().


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