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D:/Archiv/Projekte/OpenGL/quaxbomber03/CoveredGameTileModel.h File Reference

#include "Model.h"
#include <gl/gl.h>
#include <string>

Go to the source code of this file.

Variables

static GLfloat coveredTileColors [32]
static GLubyte coveredTileFaces [30]
static GLfloat coveredTileVertices [24]


Variable Documentation

GLfloat coveredTileColors[32] [static]
 

Initial value:

 {
  0.1, 0.3, 0.1, 0.0, 
  0.1, 0.3, 0.1, 0.0, 
  0.1, 0.3, 0.1, 0.0, 
  0.1, 0.3, 0.1, 0.0, 
  0.5, 0.5, 0.5, 0.0, 
  0.5, 0.5, 0.5, 0.0, 
  0.5, 0.5, 0.5, 0.0, 
  0.5, 0.5, 0.5, 0.0  
}
This array contains the colours for each vertex of an coverd GameTile.

Definition at line 35 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel::CoveredGameTileModel().

GLubyte coveredTileFaces[30] [static]
 

Initial value:

 {
   0, 4, 5, 
   0, 1, 5, 
   0, 4, 3, 
   1, 2, 5, 
   2, 5, 6, 
   2, 3, 7, 
   2, 7, 6, 
   4, 5, 6, 
   4, 7, 6, 
   4, 7, 3  
}
This array contains the indices to draw the vetrices as triangles.

Definition at line 47 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel::CoveredGameTileModel().

GLfloat coveredTileVertices[24] [static]
 

Initial value:

 {
  -1.0f, 0.0f, 1.0f,  
   1.0f, 0.0f, 1.0f,  
   1.0f, 0.0f,-1.0f,  
  -1.0f, 0.0f,-1.0f,  
  -0.8f, 0.2f, 0.8f,  
   0.8f, 0.2f, 0.8f,  
   0.8f, 0.2f,-0.8f,  
  -0.8f, 0.2f,-0.8f,  
}
This array contains the vertices of a coverd GameTile.

Definition at line 23 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel::CoveredGameTileModel().


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