CGame() (Definiert in CGame) | CGame | |
ChangeCameraPosition(GLint Parameter, GLfloat Increment) | CGame | |
CollInfo (Definiert in CGame) | CGame | |
Finish (Definiert in CGame) | CGame | |
Initialize() | CGame | |
LoadLevel(char *filename, char *snow_filename, char *ice_filename, char *grass_filename) | CGame | |
LoadObstacleMap(char *filename) | CGame | |
LoadObstacles() | CGame | |
LoadPlayerModel(char *filename) | CGame | |
LoadSkybox(char *front_filename, char *top_filename, char *left_filename, char *right_filename) | CGame | |
MissedGuide (Definiert in CGame) | CGame | |
Move(MoveType p_Move) | CGame | |
MoveChairs() (Definiert in CGame) | CGame | |
PassedFinishGuide (Definiert in CGame) | CGame | |
PassedStartGuide (Definiert in CGame) | CGame | |
Render(RenderMode rm) | CGame | |
RenderPanorama(RenderMode rm) (Definiert in CGame) | CGame | |
ResetCameraPosition() | CGame | |
SetIniFile(CIniFile *p_IniFile) | CGame | |
Start() | CGame | |
StartPanorama() (Definiert in CGame) | CGame | |
Stop() | CGame | |
StopTurning(MoveType p_Move) | CGame | |
~CGame() (Definiert in CGame) | CGame |