CalcCameraPositionAndLookVec(GLfloat Back, GLfloat Up, GLfloat Side, TPoint3 *Camera, CVector3 *LookVec, GLfloat *PositionZ, GLfloat *PositionX) | CPlayer | |
CObject() (Definiert in CObject) | CObject | |
CPlayer() (Definiert in CPlayer) | CPlayer | |
GetModelTextureID() | CObject | |
Initialize() | CPlayer | |
isCollision(TPoint3 *ObstaclePos, GLfloat ObstacleWidth) (Definiert in CPlayer) | CPlayer | |
LoadFromFile(char *filename, CIniFile *IniFile, GLuint TextureID) | CObject | |
Move(MoveType p_Move, GLdouble Timepassed, CLevel *Level=0) | CPlayer | |
PassedGuide(TPairOfGuides *POGuide) (Definiert in CPlayer) | CPlayer | |
Render(RenderMode rm) | CPlayer | |
SetDirection(GLfloat x, GLfloat z) (Definiert in CPlayer) | CPlayer | |
SetPosition(GLfloat x, GLfloat y, GLfloat z) | CPlayer | |
~CObject() (Definiert in CObject) | CObject | |
~CPlayer() (Definiert in CPlayer) | CPlayer | |