#include <DGeometry.h>
TODO: Detailed Struct Description
Public Attributes | |
int | triangleCount |
The number of triangles in the mesh. | |
DTriangle * | triangle |
The array of triangles in the mesh. | |
int | vertexCount |
The number of vertices in the mesh. | |
DVertex * | vertex |
The array of vertices in the mesh. | |
GLuint | textureID |
The texture ID. | |
GLuint | dls |
The ID of the OpenGL Display List. | |
float * | center |
Bounding Sphere. | |
float | radius |