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DTimer.h

00001 /*
00002   Debris - A 3D-Space-Shooter Game based on OpenGL
00003   Copyright (C) 2002  Daniel Wagner <daniel@kwaxi.org> and
00004   Sebastian Zambal <e9826978@student.tuwien.ac.at>
00005 
00006   file: DTimer.h
00007 */
00008 
00009 #pragma once
00010 
00011 #include "windows.h"
00012 #include "DObject.h"
00013 #include "debris.h"
00014 
00016 
00019 class DTimer {
00020 private:
00022         LARGE_INTEGER time1, time2, timeFrame;
00024         LARGE_INTEGER frequency;
00026         int ticks;
00027 public:
00029         DTimer(void);
00031         void InitTime(void);
00033         void InitTicks(void);
00035         double GetTime(void);
00037         double GetFrameTime(void);
00039         int GetTicks(void);
00041         void IncTicks(void);
00042 };

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