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DMenu.h

00001 /*
00002   Debris - A 3D-Space-Shooter Game based on OpenGL
00003   Copyright (C) 2002  Daniel Wagner <daniel@kwaxi.org> and
00004   Sebastian Zambal <e9826978@student.tuwien.ac.at>
00005 
00006   file: DMenu.h
00007 */
00008 
00009 #pragma once
00010 
00011 #include "DObject.h"
00012 #include "DKeyboard.h"
00013 #include "DTextures.h"
00014 #include "DSystem.h"
00015 #include "DThings.h"
00016 #include "debris.h"
00017 
00018 #define MENU_UNDEFINED 0
00019 #define MENU_EXIT 1
00020 #define MENU_STARTLEVEL 2
00021 #define MENU_PRESTARTLEVEL 3
00022 
00024 
00027 class DMenu:DObject {
00028 private:
00030         DSystem *system;
00032         GLuint     texMenu1;
00034         GLuint     texMenu2;
00036         GLuint     texMenu3;
00038         GLuint     texLoading;
00040         GLuint     menuItem;
00041 
00042 public:
00044         int mode;
00045 
00047         DMenu(DSystem *system);
00049         ~DMenu(void);
00051         void Init(void);
00053         void Draw(void);
00055         void GameLoop(void);
00056 };

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