active | DVaporTrail | |
ComputeBoundingSphere(void) | DObject3D | |
current | DVaporTrail | |
DObject3D(DSystem *system) | DObject3D | |
DParticleSystem(DSystem *system) | DParticleSystem | |
Draw(void) | DVaporTrail | [virtual] |
DrawWireFrame(void) | DVaporTrail | [virtual] |
drot | DObject3D | |
DVaporTrail(DSystem *system) | DVaporTrail | |
dx | DObject3D | |
dy | DObject3D | |
dz | DObject3D | |
explosionType | DObject3D | |
flags | DObject3D | |
geometryID | DObject3D | |
Init(DObject3D *obj, float intensity) | DVaporTrail | [virtual] |
DParticleSystem::Init(void) | DParticleSystem | [virtual] |
Move(void) | DVaporTrail | [virtual] |
name | DObject3D | |
particleTex1 | DVaporTrail | |
power | DObject3D | |
r | DObject3D | |
rot | DObject3D | |
rotX | DObject3D | |
rotY | DObject3D | |
rotZ | DObject3D | |
SetDRotation(float drot) | DObject3D | [virtual] |
SetPosition(float x, float y, float z) | DObject3D | [virtual] |
SetRotation(float alpha, float rx, float ry, float rz) | DObject3D | [virtual] |
SetRotationAxis(float rx, float ry, float rz) | DObject3D | [virtual] |
SetTranslation(float dx, float dy, float dz) | DObject3D | [virtual] |
system | DObject3D | |
texStd | DObject3D | |
x | DObject3D | |
y | DObject3D | |
z | DObject3D | |
~DParticleSystem(void) | DParticleSystem | |
~DVaporTrail(void) | DVaporTrail | |