Main Page | Class Hierarchy | Compound List | File List | Compound Members

DCollisionDetection.h

00001 /*
00002   Debris - A 3D-Space-Shooter Game based on OpenGL
00003   Copyright (C) 2002  Daniel Wagner <daniel@kwaxi.org> and
00004   Sebastian Zambal <e9826978@student.tuwien.ac.at>
00005 
00006   file: DCollisionDetection.h
00007 */
00008 
00009 #pragma once
00010 
00011 #include "DObject.h"
00012 #include "DGeometry.h"
00013 #include "debris.h"
00014 
00016 
00019 class DCollisionDetection : DObject {
00020 public:
00022         DCollisionDetection(void);
00024         ~DCollisionDetection(void);
00026         static bool ViewFrustumCull(DSystem *system, DObject3D *obj);
00028         static bool ObjectCollision(DSystem *system, DObject3D *obj1, DObject3D *obj2);
00029 };

Generated on Thu Jun 19 21:55:39 2003 for Debris by doxygen 1.3.2