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DSystem Class Reference

#include <DSystem.h>

Inheritance diagram for DSystem:

DObject List of all members.

Detailed Description

TODO: Brief Class Description.

TODO: Detailed Class Description


Public Member Functions

void computeVelocity (void)
 Computes the current velocity of objects to correct change in FPS.

 DSystem (void)
 Constructor; Creates a new DSystem Object.

 ~DSystem (void)
 Destructor; Destroys the DSystem Object.


Static Public Member Functions

void BubbleSort (int size, float *values, int *indices)
 Sort.


Public Attributes

int level
 Current level.

bool wireFrame
 Show objects as wire-frame?

bool displayLists
 Use display-lists?

bool vertexArrays
 Use vertex-arrays?

float fps
 current Frames Per Second (FPS)

bool showFPS
 Show FPS.

int mode
 Mode.

float * frame
 Times of last 5 frames.

DKeyboardkeyboard
 The keyboard handler.

DGeometrygeometry
 The object that stores all geometry data.

DTimertimer
 The timer.

DSoundsound
 The Sound-Subsystem.

float * spaceShipView
 viewingDirection

float * spaceShipPosition
 position of spaceShip

float spaceShipRotX
 Rotations of spaceShip.

float spaceShipRotY
float velocity
 Current velocity of objects.


Constructor & Destructor Documentation

DSystem::DSystem void   ) 
 

Constructor; Creates a new DSystem Object.

TODO: detailed description.

DSystem::~DSystem void   ) 
 

Destructor; Destroys the DSystem Object.

TODO: detailed description.


Member Function Documentation

void DSystem::BubbleSort int  size,
float *  values,
int *  indices
[static]
 

Sort.

Sort with Bubble-Sort

void DSystem::computeVelocity void   ) 
 

Computes the current velocity of objects to correct change in FPS.

TODO: detailed description.


The documentation for this class was generated from the following files:
Generated on Thu Jun 19 21:55:42 2003 for Debris by doxygen 1.3.2