/trunk/armd2011/src Developers: johannes.unterguggenberger@gmail.com

Login name:
johannes.unterguggenberger@gmail.com
Total Commits:
369 (22,1%)
Lines of Code:
14.135 (22,4%)
Most Recent Commit:
2011-06-27 04:34
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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 369 (100.0%) 14135 (100.0%) 38.3
at/ac/tuwien/cg/armd2011/level55/ 184 (49.9%) 9267 (65.6%) 50.3
edu/union/graphics/ 17 (4.6%) 2742 (19.4%) 161.2
at/ac/tuwien/cg/armd2011/level55/Towers/ 102 (27.6%) 1276 (9.0%) 12.5
at/ac/tuwien/cg/armd2011/level55/Enemies/ 62 (16.8%) 678 (4.8%) 10.9
com/android/heightmapprofiler/ 3 (0.8%) 151 (1.1%) 50.3
fix/android/opengl/ 1 (0.3%) 21 (0.1%) 21.0

Activity of johannes.unterguggenberger@gmail.com

Most Recent Commits

johannes.unterguggenberger@gmail.com 2011-06-27 04:34 Rev.: 655

l55 ChuckNorris increased range of Nuke-Mortar

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeTower.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-27 04:29 Rev.: 653

l55 ChuckNorris is the best

109 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+101 -20), TowerGUI.java (+2 -2)
  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeProjectile.java (+6 -2)
johannes.unterguggenberger@gmail.com 2011-06-27 00:57 Rev.: 640

l55 ChuckNorris added view-light shad00r, some optical updates, GUI working now

145 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55: Bank.java (+1 -1), Dollar.java (+1 -1), Level55Renderer.java (+102 -50), TowerGUI.java (+40 -14)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-26 21:59 Rev.: 639

l55 ChuckNorris re-enabled path randomization via Roundhousekick

19 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+19 -19)
johannes.unterguggenberger@gmail.com 2011-06-26 21:58 Rev.: 638

l55 ChuckNorris changed paths to their final coordinates via Roundhousekick

11 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+11 -20)
johannes.unterguggenberger@gmail.com 2011-06-26 21:58 Rev.: 637

l55 ChuckNorris changed something

27 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: GameState.java (+1), Level55Renderer.java (+26 -4)
johannes.unterguggenberger@gmail.com 2011-06-26 21:57 Rev.: 635

l55 ChuckNorris made a new GUI, it is screen aligned and should be better to interact with. Then ChuckNorris gave me a Roundhousekick to the face

262 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+112 -41), Nuke.java (+2 -2), TowerEnum.java (del), TowerGUI.java (+138 -79), TowerSelection.java (new 10)
johannes.unterguggenberger@gmail.com 2011-06-24 00:24 Rev.: 627

l55 The game is balanced quite well now, thanks to ChuckNorris

54 lines of code changed in 7 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Activity.java (+2 -2), Level55Renderer.java (+47 -11)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1), LSDroid.java (+1 -1), PacMan.java (+1 -1)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonProjectile.java (+1 -1), CannonTower.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-23 15:17 Rev.: 624

l55 ChuckNorris told me to use the bank as an obstacle, so Berserk towers can not Roundhousekick all enemies around - balanced the game fairly good now

124 lines of code changed in 8 files:

  • at/ac/tuwien/cg/armd2011/level55: Bank.java (+4 -3), Level55Renderer.java (+78 -71)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (+1 -1), PacMan.java (+3 -3)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonProjectile.java (+1 -1), CannonTower.java (+2 -2), NukeProjectile.java (+1 -1), Tower.java (+34 -10)
johannes.unterguggenberger@gmail.com 2011-06-23 03:22 Rev.: 622

l55 balancing is a pain in the ass

24 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55: GamePath.java (+14 -11), Level55Renderer.java (+7 -7)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonProjectile.java (+1 -1), CannonTower.java (+1 -1), LaserProjectile.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-23 03:21 Rev.: 621

l55 changed to the old paths, they are much better

66 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+61 -27)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonTower.java (+1 -1), LaserTower.java (+2 -2), NukeProjectile.java (+1 -1), NukeTower.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-23 01:50 Rev.: 620

l55 paths changed, added line-rendering, balancing ... but, naja

180 lines of code changed in 10 files:

  • at/ac/tuwien/cg/armd2011/level55: GamePath.java (+9 -13), Level55Renderer.java (+159 -52)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1), LSDroid.java (+1 -1), PacMan.java (+3 -3)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonProjectile.java (+1 -1), CannonTower.java (+2 -2), LaserProjectile.java (+1 -1), LaserTower.java (+2 -2), NukeTower.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-20 03:51 Rev.: 608

l55 balancing suxx

133 lines of code changed in 9 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Activity.java (+27 -11), Level55Renderer.java (+36 -15), TowerGUI.java (+11 -4)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+2 -2), LSDroid.java (+2 -2), PacMan.java (+2 -2)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonTower.java (+3 -3), NukeProjectile.java (+3 -3), NukeTower.java (+47 -3)
johannes.unterguggenberger@gmail.com 2011-06-17 14:22 Rev.: 565

l55 ChuckNorris balanced the game

5 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1)
  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeProjectile.java (+2 -2), NukeTower.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-06-17 11:22 Rev.: 563

l55 nuke-scale is now view-dependent, some balancing: damage of nuke decreased, hitpoints of peanut-boss increased, and ChuckNorris helped me with a Roundhousekick to the face

80 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Activity.java (+1 -1), Level55Renderer.java (+55 -16)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+3 -3)
  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeProjectile.java (+19 -5), NukeTower.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-06-16 02:39 Rev.: 552

l55 nuke-towers added to the game => almost as cool as ChuckNorris, the nuke-towers kill enemies via Roundhousekick

244 lines of code changed in 6 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Activity.java (+2 -2), Level55Renderer.java (+114 -74), Nuke.java (+15 -7)
  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeProjectile.java (+92 -14), NukeTower.java (+11 -71), Tower.java (+10)
johannes.unterguggenberger@gmail.com 2011-06-15 12:47

l55 nuke projectile

175 lines of code changed in 4 files:

  • at/ac/tuwien/cg/armd2011/level55: Interpolation.java (+9), Level55Renderer.java (+91 -6)
  • at/ac/tuwien/cg/armd2011/level55/Towers: NukeProjectile.java (new 68)
  • com/android/heightmapprofiler: Vector3.java (+7)
johannes.unterguggenberger@gmail.com 2011-06-15 00:08 Rev.: 547

l55 ChuckNorris nukes 'em via Roundhousekick

140 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+70 -78), Nuke.java (+70 -13)
johannes.unterguggenberger@gmail.com 2011-06-14 20:13 Rev.: 540

l55 die explosion is eh so schnell vorbei, der checkt das nicht beim zoomen

31 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+31 -27)
johannes.unterguggenberger@gmail.com 2011-06-14 18:23 Rev.: 538

l55 ChuckNorris work in progress, and Roundhousekick

152 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+144 -42), Plane.java (+8)

(71 more)

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