


| Directory | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 81 (100.0%) | 2469 (100.0%) | 30.4 |
| at/ac/tuwien/cg/armd2011/level99/ | 79 (97.5%) | 2465 (99.8%) | 31.2 |
| at/ac/tuwien/cg/armd2011/ | 2 (2.5%) | 4 (0.2%) | 2.0 |

[Level99] Fixed ugly layout in help activity.
6 lines of code changed in 2 files:
[Level99] Using mipmapped textures, removed singelton classes, some comments
113 lines of code changed in 10 files:
[Level99] Performance improvements + removed not used variables from shader code
18 lines of code changed in 2 files:
[Level99] Added methods for saving and restoring state, minor performance improvements through caching uniform/attribute locations, renamed some variables, fixed strings
245 lines of code changed in 6 files:
[Level99] Added smooth animation when a column is empty and collapsed
60 lines of code changed in 3 files:
[Level99] Collapsing empty columns
27 lines of code changed in 1 file:
[Level99] Locked shoot- and joker button for a short time after shooting, stopped timer while activity is paused, recreates cube wall if activity is restarted
118 lines of code changed in 6 files:
[Level99] Optical refinement :-)
11 lines of code changed in 2 files:
[Level99] Added text overlay for fps, euros and time - thx to Level22 :-). Added german res-file.
99 lines of code changed in 2 files:
[Level99] Made animation independent to FPS, minor code cleanups, minor performance improvements
38 lines of code changed in 3 files:
[Level99] Added some comments, caching matrices improves rendering performance
181 lines of code changed in 6 files:
[Level99] Added CubeWallRenderer and ShaderManager classes, added y-offset for cubes to simulate a smooth moving-down-animation after destroying some cubes below
439 lines of code changed in 7 files:
[Level99] Added some comments, returning number of destroyed cubes to framework.
81 lines of code changed in 3 files:
[Level99] Added some textures
90 lines of code changed in 4 files:
[Level99] Implemented picking and basic game logic - User can destroy blocks (only if 3 or more are connected with the same color) by aiming a block and tap somewhere on the screen
279 lines of code changed in 5 files:
[level99] Updated Texturemanager
35 lines of code changed in 1 file:
[level99] Renderer now renders the cubewall, each cube has a value between 0 and 3 (currently shown by color, later by a texture -> money)
69 lines of code changed in 5 files:
[level99] Updated CubeWall, created CubeWall_EventListener interface
151 lines of code changed in 5 files:
[Level99] Created a simple TextureManager
154 lines of code changed in 2 files:
[Level99] Added textured crosshair for testing
222 lines of code changed in 3 files:
(2 more)