Directory at/ac/tuwien/cg/armd2011/level55/Enemies/

Directory Created:
2011-03-30 00:53
Total Files:
8
Deleted Files:
1
Lines of Code:
680

[root]/at/ac/tuwien/cg/armd2011/level55/Enemies

Lines of Code

at/ac/tuwien/cg/armd2011/level55/Enemies/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 67 (100.0%) 810 (100.0%) 12.0
johannes.unterguggenberger@gmail.com 62 (92.5%) 678 (83.7%) 10.9
michiprobsti@gmail.com 5 (7.5%) 132 (16.3%) 26.4

Most Recent Commits

michiprobsti@gmail.com 2011-06-27 04:00 Rev.: 651

l55 ChuckNorris and his Roundhousekick

3 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (+3 -3)
johannes.unterguggenberger@gmail.com 2011-06-27 00:57 Rev.: 640

l55 ChuckNorris added view-light shad00r, some optical updates, GUI working now

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-24 00:24 Rev.: 627

l55 The game is balanced quite well now, thanks to ChuckNorris

3 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1), LSDroid.java (+1 -1), PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-23 15:17 Rev.: 624

l55 ChuckNorris told me to use the bank as an obstacle, so Berserk towers can not Roundhousekick all enemies around - balanced the game fairly good now

4 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (+1 -1), PacMan.java (+3 -3)
johannes.unterguggenberger@gmail.com 2011-06-23 01:50 Rev.: 620

l55 paths changed, added line-rendering, balancing ... but, naja

5 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1), LSDroid.java (+1 -1), PacMan.java (+3 -3)
johannes.unterguggenberger@gmail.com 2011-06-20 03:51 Rev.: 608

l55 balancing suxx

6 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+2 -2), LSDroid.java (+2 -2), PacMan.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-06-17 14:22 Rev.: 565

l55 ChuckNorris balanced the game

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-06-17 11:22 Rev.: 563

l55 nuke-scale is now view-dependent, some balancing: damage of nuke decreased, hitpoints of peanut-boss increased, and ChuckNorris helped me with a Roundhousekick to the face

3 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+3 -3)
johannes.unterguggenberger@gmail.com 2011-05-31 20:36 Rev.: 508

l55 olles scheisse

15 lines of code changed in 4 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+3 -2), Enemy.java (+2), LSDroid.java (+7 -5), PacMan.java (+3 -2)
johannes.unterguggenberger@gmail.com 2011-05-31 20:35 Rev.: 507

l55 ChuckNorris tweaked damage display via Roundhousekick

16 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+2 -2), Enemy.java (+14 -5)
michiprobsti@gmail.com 2011-05-31 14:56 Rev.: 506

l55 ChuckNorris added final enemy via Roundhousekick

62 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: LSDroid.java (new 62)
johannes.unterguggenberger@gmail.com 2011-05-31 14:46 Rev.: 504

l55 optical damage feedback implemented by ChuckNorris and friends

26 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -1), Enemy.java (+24 -20), PacMan.java (+1)
johannes.unterguggenberger@gmail.com 2011-05-31 14:45 Rev.: 503

l55 lulululululu

41 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+4 -3), Enemy.java (+36), PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-05-31 14:44 Rev.: 502

l55 ChuckNorris

2 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+2 -1)
michiprobsti@gmail.com 2011-05-31 13:34 Rev.: 499

l55 ChuckNorris final fixed buggy peanut model with Roundhousekick

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+1 -2)
michiprobsti@gmail.com 2011-05-31 11:44 Rev.: 498

l55 mini change

5 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (+5 -3)
michiprobsti@gmail.com 2011-05-31 11:23 Rev.: 497

ChuckNorris created amoebe via Roundhousekick

61 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Amoebe.java (new 61)
johannes.unterguggenberger@gmail.com 2011-05-30 17:02 Rev.: 484

l55 ChuckNorris balanced the game... and did a Roundhousekick

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-05-29 22:31 Rev.: 456

l55 ChuckNorris is tired of Roundhousekick

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-05-28 18:47 Rev.: 432

l55 ChuckNorris increased PacMan speed to 0.26 via a Roundhousekick To eclipse

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-05-28 18:23 Rev.: 429

l55 ChuckNorris changed the Roundhousekick

2 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-05-28 18:04 Rev.: 425

l55 ChuckNorris changed everything with a Roundhousekick to the face

41 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+39 -6), PacMan.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-05-02 13:13 Rev.: 301

l55 defined waves, added score, setting result

16 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+15 -1), PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-04-30 18:35 Rev.: 248

l55 ?

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+1)
johannes.unterguggenberger@gmail.com 2011-04-30 12:20 Rev.: 244

l55 fixed a bug with exploding enemies

4 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+4 -1)
johannes.unterguggenberger@gmail.com 2011-04-30 12:00 Rev.: 243

l55 THEY EXPLODE NOWgit status muhahaha pwnd

58 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+56 -6), EnemyState.java (+1), PacMan.java (+1)
johannes.unterguggenberger@gmail.com 2011-04-29 11:07 Rev.: 236

l55 added begin- end- methods for all rendering-methods

0 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (-1)
johannes.unterguggenberger@gmail.com 2011-04-29 02:12 Rev.: 234

l55 hmmm...the performance :/

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-04-29 02:11 Rev.: 233

l55 - THEY DIE NOW

52 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+50 -5), PacMan.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-04-28 02:03 Rev.: 226

l55 added copy-constructors and creating new towers and enemys via prototype-pattern now

30 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+18 -1), PacMan.java (+12)
johannes.unterguggenberger@gmail.com 2011-04-26 21:33 Rev.: 215

l55 fixed depth test with lasers

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-04-22 09:52 Rev.: 202

l55 fixed Tower-behavior when following an enemy

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+1)
johannes.unterguggenberger@gmail.com 2011-04-22 02:42 Rev.: 201

l55 added gamestate, tweaked towers, some refactoring

4 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+2 -2), PacMan.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-04-04 02:47 Rev.: 114

l55 bugfixes, towers can now be placed on the map via touch-gesture

33 lines of code changed in 5 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+21 -11), EnemyState.java (+4 -3), IDestinationReachedListener.java (del), IWaypointReachedListener.java (new 5), PacMan.java (+3 -1)
johannes.unterguggenberger@gmail.com 2011-03-31 23:19 Rev.: 105

bugfixes

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: PacMan.java (+1)
johannes.unterguggenberger@gmail.com 2011-03-30 00:53 Rev.: 104

refactored classes to .Enemy and .Towers packages, implemented towers and enemies, created projectiles

307 lines of code changed in 6 files:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (new 238), EnemyState.java (new 7), IDestinationReachedListener.java (new 5), IEnemyDestroyedListener.java (new 5), IEnemyProvider.java (new 7), PacMan.java (new 45)
Generated by StatSVN 0.7.0