April 2011 Commit Log

Number of Commits:
132
Number of Active Developers:
17
MikeTheTramp@gmail.com 2011-04-30 23:46 Rev.: 256

Lvl17: moved all the physics stuff to Bag, Banker now gets red by hits and we keep score

232 lines of code changed in 8 files:

armdtuwien1@gmail.com 2011-04-30 21:36 Rev.: 255

l77: restructuring and object instancing

186 lines of code changed in 5 files:

johannes.unterguggenberger@gmail.com 2011-04-30 21:21 Rev.: 254

l55 added canCreateTowerAtPosition

97 lines of code changed in 2 files:

yaido@ymail.com 2011-04-30 20:24 Rev.: 251

L_66 added shaderManager to render class. Documentation

87 lines of code changed in 3 files:

patrick.kuehtreiber@gmail.com 2011-04-30 20:10 Rev.: 250

g44, sounds

30 lines of code changed in 1 file:

mmanofa@gmail.com 2011-04-30 19:11 Rev.: 249

l66 Fixes - picking, logic, efficiency

42 lines of code changed in 3 files:

johannes.unterguggenberger@gmail.com 2011-04-30 18:35 Rev.: 248

l55 ?

1 lines of code changed in 1 file:

mmanofa@gmail.com 2011-04-30 16:36 Rev.: 247

l66 merge

140 lines of code changed in 6 files:

armdtuwien2@gmail.com 2011-04-30 16:19 Rev.: 246

1261 lines of code changed in 10 files:

yaido@ymail.com 2011-04-30 13:53 Rev.: 245

Changes in picking and colorId.Implemented ShaderManager

251 lines of code changed in 4 files:

johannes.unterguggenberger@gmail.com 2011-04-30 12:20 Rev.: 244

l55 fixed a bug with exploding enemies

7 lines of code changed in 2 files:

johannes.unterguggenberger@gmail.com 2011-04-30 12:00 Rev.: 243

l55 THEY EXPLODE NOWgit status muhahaha pwnd

215 lines of code changed in 6 files:

T.Schmid85@gmx.at 2011-04-30 10:40 Rev.: 242

Random hindernisse, cd, punkte

65 lines of code changed in 1 file:

yaido@ymail.com 2011-04-30 09:31 Rev.: 241

L_66 Added alpha to ColorID and changes in picking.

34 lines of code changed in 2 files:

ch.moellinger@gmail.com 2011-04-29 22:25 Rev.: 240

[Level99] Added some textures

90 lines of code changed in 4 files:

johannes.unterguggenberger@gmail.com 2011-04-29 19:37 Rev.: 239

l55 added face-normals to models, started to implement exploding meshes

135 lines of code changed in 4 files:

T.Schmid85@gmx.at 2011-04-29 19:16 Rev.: 238

Cubes als Hindernisse,...

171 lines of code changed in 1 file:

yaido@ymail.com 2011-04-29 18:25 Rev.: 237

l66 revert to version where colorpicking was working. Introduced bounding box for picking. Changes in colorID and Jack class.

495 lines of code changed in 6 files:

johannes.unterguggenberger@gmail.com 2011-04-29 11:07 Rev.: 236

l55 added begin- end- methods for all rendering-methods

236 lines of code changed in 3 files:

T.Schmid85@gmx.at 2011-04-29 08:01 Rev.: 235

CD performance opt.

38 lines of code changed in 1 file:

johannes.unterguggenberger@gmail.com 2011-04-29 02:12 Rev.: 234

l55 hmmm...the performance :/

147 lines of code changed in 6 files:

johannes.unterguggenberger@gmail.com 2011-04-29 02:11 Rev.: 233

l55 - THEY DIE NOW

415 lines of code changed in 10 files:

patrick.kuehtreiber@gmail.com 2011-04-29 00:10 Rev.: 232

g44 collision detection

141 lines of code changed in 3 files:

michiprobsti@gmail.com 2011-04-28 23:19 Rev.: 231

l55 Tower Gui mit Billboards (GLSL Texturierte OpenGL Point Sprites), CannonTower position fix, Tower Icons

127 lines of code changed in 4 files:

yaido@ymail.com 2011-04-28 18:57 Rev.: 230

Changes in picking.glreadpixel not working anymore

77 lines of code changed in 4 files:

mmanofa@gmail.com 2011-04-28 15:09 Rev.: 229

l66 gamelogic updates

75 lines of code changed in 5 files:

T.Schmid85@gmx.at 2011-04-28 09:33 Rev.: 228

localisation
time : gold - relation (100 coins)

12 lines of code changed in 3 files:

johannes.unterguggenberger@gmail.com 2011-04-28 02:19 Rev.: 227

l55 added initial-rendering of all objects

100 lines of code changed in 1 file:

johannes.unterguggenberger@gmail.com 2011-04-28 02:03 Rev.: 226

l55 added copy-constructors and creating new towers and enemys via prototype-pattern now

176 lines of code changed in 9 files:

T.Schmid85@gmx.at 2011-04-27 18:55 Rev.: 224

Overlay update lives (pseudo collision detection (nicht Track sondern Blatt))

47 lines of code changed in 2 files:

T.Schmid85@gmx.at 2011-04-27 18:06 Rev.: 223

Overlay update: playTime, coins

75 lines of code changed in 2 files:

michiprobsti@gmail.com 2011-04-27 17:56 Rev.: 222

l55 Projectile höhe mini justierung in cannon tower

17 lines of code changed in 2 files:

johannes.unterguggenberger@gmail.com 2011-04-27 17:38 Rev.: 221

l55 started to implement bounding spheres and collission detection

191 lines of code changed in 2 files:

michiprobsti@gmail.com 2011-04-27 17:31 Rev.: 220

Tower Scale

13 lines of code changed in 3 files:

T.Schmid85@gmx.at 2011-04-26 22:02 Rev.: 217

Car pos on track and orientation, overlay-Layout, overlay

13 lines of code changed in 2 files:

johannes.unterguggenberger@gmail.com 2011-04-26 21:33 Rev.: 215

l55 fixed depth test with lasers

103 lines of code changed in 13 files:

michiprobsti@gmail.com 2011-04-26 16:01 Rev.: 210

Laser transparent fix + Laser Shader ( Farbuebergabe moeglich )

77 lines of code changed in 2 files:

johannes.unterguggenberger@gmail.com 2011-04-26 12:05 Rev.: 209

l55 fixed laser projectiles

130 lines of code changed in 9 files:

linusine@gmail.com 2011-04-25 12:04 Rev.: 208

l22 - timer count down added

27 lines of code changed in 5 files:

linusine@gmail.com 2011-04-25 11:08 Rev.: 207

l22 - changed car model

5 lines of code changed in 3 files:

michael.hecher@gmail.com 2011-04-24 11:21 Rev.: 206

Level 17:
-physics

245 lines of code changed in 7 files:

linusine@gmail.com 2011-04-23 13:24 Rev.: 205

l22 - points view added

42 lines of code changed in 4 files:

linusine@gmail.com 2011-04-23 10:42 Rev.: 204

l22 - shoot in the real right direction

23 lines of code changed in 3 files:

linusine@gmail.com 2011-04-22 21:20 Rev.: 203

l22 - check if sound is active - return result

34 lines of code changed in 3 files:

johannes.unterguggenberger@gmail.com 2011-04-22 09:52 Rev.: 202

l55 fixed Tower-behavior when following an enemy

20 lines of code changed in 3 files:

johannes.unterguggenberger@gmail.com 2011-04-22 02:42 Rev.: 201

l55 added gamestate, tweaked towers, some refactoring

169 lines of code changed in 10 files:

johannes.unterguggenberger@gmail.com 2011-04-21 20:52 Rev.: 200

l55 added library fix-GLES20.so, now using VBOs \m/, some synchronizing added

282 lines of code changed in 5 files:

patrick.kuehtreiber@gmail.com 2011-04-21 00:20 Rev.: 199

g44, track fertig, shader angepasst

62 lines of code changed in 1 file:

ch.moellinger@gmail.com 2011-04-20 22:27 Rev.: 197

[Level99] Implemented picking and basic game logic - User can destroy blocks (only if 3 or more are connected with the same color) by aiming a block and tap somewhere on the screen

279 lines of code changed in 5 files:

mmanofa@gmail.com 2011-04-20 21:28 Rev.: 196

l66 Game Logic fixes

102 lines of code changed in 4 files:

linusine@gmail.com 2011-04-20 21:05 Rev.: 195

l22 - play first sound

85 lines of code changed in 4 files:

linusine@gmail.com 2011-04-19 21:06 Rev.: 193

l22 - shoot in the right direction

103 lines of code changed in 7 files:

florian.laager@gmail.com 2011-04-19 17:35 Rev.: 192

[Level11] included annoyed girlfriend

149 lines of code changed in 5 files:

yaido@ymail.com 2011-04-19 15:14 Rev.: 191

l66 picking working, few jacks falling

3 lines of code changed in 1 file:

mmanofa@gmail.com 2011-04-19 15:07 Rev.: 190

71 lines of code changed in 2 files:

yaido@ymail.com 2011-04-19 14:32 Rev.: 189

l66 continued implementing color picking.Image still flashing

42 lines of code changed in 3 files:

peter.rautek 2011-04-18 18:34 Rev.: 188

- added sound-loop to Level00Activity
- added rendering of path to Level00Activity
- internationalization of strings

709 lines of code changed in 7 files:

florian.laager@gmail.com 2011-04-18 15:58 Rev.: 187

[Level11] enhanced audio, enabled scene organization

156 lines of code changed in 5 files:

linusine@gmail.com 2011-04-17 20:21 Rev.: 185

l22 - refactoring

77 lines of code changed in 5 files:

mmanofa@gmail.com 2011-04-17 19:55 Rev.: 184

l66 minor fix

2 lines of code changed in 2 files:

mmanofa@gmail.com 2011-04-17 19:48 Rev.: 183

l66 fixed bugs

46 lines of code changed in 4 files:

patrick.kuehtreiber@gmail.com 2011-04-17 19:13 Rev.: 182

g44, track und car werden gerendert

13 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-17 19:06 Rev.: 181

[Level11] added pickable Item

10 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-17 19:06 Rev.: 180

[Level11] performance tweak

106 lines of code changed in 5 files:

florian.laager@gmail.com 2011-04-17 19:05 Rev.: 179

[Level11] added Scene Organization

140 lines of code changed in 2 files:

florian.laager@gmail.com 2011-04-17 15:35 Rev.: 176

[Level11] added Sound and Girlfriend

145 lines of code changed in 4 files:

florian.laager@gmail.com 2011-04-17 15:33 Rev.: 175

[Level11] added WishListener Interface to update Renderer after Girlfriend wish

7 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-17 15:31 Rev.: 174

[Level11] added Girlfriend class to organize girlfriend

43 lines of code changed in 1 file:

linusine@gmail.com 2011-04-16 19:15 Rev.: 173

l22 - try too calculate a direction

38 lines of code changed in 6 files:

mmanofa@gmail.com 2011-04-16 18:46 Rev.: 172

l66 added gamelogic class

319 lines of code changed in 5 files:

linusine@gmail.com 2011-04-15 21:28 Rev.: 171

l22 - collision detection money/human

120 lines of code changed in 6 files:

mmanofa@gmail.com 2011-04-15 15:57 Rev.: 170

Jack aus dem Fenster gestossen

35 lines of code changed in 3 files:

infaust.tg@gmail.com 2011-04-14 09:26 Rev.: 169

Class Board created. Now it's possible to have multiple objects moving around the board.

85 lines of code changed in 4 files:

johannes.unterguggenberger@gmail.com 2011-04-12 20:31 Rev.: 167

fixed merging-accident

10 lines of code changed in 1 file:

johannes.unterguggenberger@gmail.com 2011-04-12 20:16 Rev.: 166

l55 changed cannon-tower behavior

90 lines of code changed in 5 files:

michiprobsti@gmail.com 2011-04-12 19:39 Rev.: 164

Laser / Shader ueberarbeitet

308 lines of code changed in 4 files:

florian.laager@gmail.com 2011-04-12 19:06 Rev.: 163

[Level11] started Audio

68 lines of code changed in 3 files:

florian.laager@gmail.com 2011-04-12 17:44 Rev.: 162

[Level11] added currently Unused Snippets

20 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-12 17:43 Rev.: 161

[Level11] ISSUE: readPixels
added spentMoneyProgress

51 lines of code changed in 3 files:

johannes.unterguggenberger@gmail.com 2011-04-12 13:19 Rev.: 160

l55 refactored projectiles

97 lines of code changed in 4 files:

michiprobsti@gmail.com 2011-04-12 10:43 Rev.: 158

svn fix

243 lines of code changed in 3 files:

michiprobsti@gmail.com 2011-04-12 10:43 Rev.: 157

towers mini gui laser

511 lines of code changed in 12 files:

armdtuwien1@gmail.com 2011-04-11 22:48 Rev.: 156

l77 add md5model loader + test model + test anim

1489 lines of code changed in 5 files:

mmanofa@gmail.com 2011-04-11 20:06 Rev.: 155

l66 Colorpicking debugged

14 lines of code changed in 1 file:

MikeTheTramp@gmail.com 2011-04-11 18:34 Rev.: 154

l17: smaller changes

28 lines of code changed in 3 files:

MikeTheTramp@gmail.com 2011-04-10 23:18 Rev.: 153

l17: bounding box/sphere visualization for debugging

134 lines of code changed in 4 files:

linusine@gmail.com 2011-04-10 20:11 Rev.: 152

l22 - shoot bullets

41 lines of code changed in 5 files:

linusine@gmail.com 2011-04-10 18:53 Rev.: 151

l22 - random movement of the humans

71 lines of code changed in 5 files:

mmanofa@gmail.com 2011-04-10 17:34 Rev.: 150

l66 minor debugging

4 lines of code changed in 1 file:

linusine@gmail.com 2011-04-10 13:42 Rev.: 149

l22 - change direction of the car

13 lines of code changed in 2 files:

linusine@gmail.com 2011-04-10 13:07 Rev.: 148

l22 - move the car in a rectangel

102 lines of code changed in 5 files:

yaido@ymail.com 2011-04-10 11:23 Rev.: 147

Changes in the picker method.

99 lines of code changed in 1 file:

MikeTheTramp@gmail.com 2011-04-10 00:10 Rev.: 146

lvl-17: fps counter added (thx to lvl-22 for inspiration :)

156 lines of code changed in 3 files:

mmanofa@gmail.com 2011-04-09 22:44 Rev.: 145

l66 fps calculation added

60 lines of code changed in 2 files:

linusine@gmail.com 2011-04-09 21:20 Rev.: 144

l22 - added speed for 3d objects

20 lines of code changed in 6 files:

linusine@gmail.com 2011-04-09 20:52 Rev.: 143

l22 - added functions to move different objects in differtn ways.

116 lines of code changed in 6 files:

yaido@ymail.com 2011-04-09 19:46 Rev.: 142

Introduced color picker for picking jacks.

208 lines of code changed in 4 files:

linusine@gmail.com 2011-04-09 17:47 Rev.: 141

l22 - Added classes to manage the models.

829 lines of code changed in 11 files:

ch.moellinger@gmail.com 2011-04-09 16:49 Rev.: 140

[level99] Updated Texturemanager

35 lines of code changed in 1 file:

patrick.kuehtreiber@gmail.com 2011-04-09 15:39 Rev.: 139

gruppe44, todo liste, steuerung, ausrichtung, skalierung des models

32 lines of code changed in 2 files:

ch.moellinger@gmail.com 2011-04-09 14:52 Rev.: 138

[level99] Renderer now renders the cubewall, each cube has a value between 0 and 3 (currently shown by color, later by a texture -> money)

69 lines of code changed in 5 files:

ch.moellinger@gmail.com 2011-04-09 14:04 Rev.: 137

[level99] Updated CubeWall, created CubeWall_EventListener interface

151 lines of code changed in 5 files:

MikeTheTramp@gmail.com 2011-04-08 19:27 Rev.: 136

Renderer cleanup, more Shaders

219 lines of code changed in 7 files:

florian.laager@gmail.com 2011-04-08 18:46 Rev.: 135

[Level11] cleaned up Renderer Class

92 lines of code changed in 2 files:

MikeTheTramp@gmail.com 2011-04-08 13:32 Rev.: 134

ResMng refactored

314 lines of code changed in 4 files:

mmanofa@gmail.com 2011-04-08 13:04 Rev.: 133

l66 Show Coordinates after Event

57 lines of code changed in 2 files:

florian.laager@gmail.com 2011-04-08 00:37 Rev.: 132

[Level11] still working on that FBO
ISSUE: texture is black

57 lines of code changed in 2 files:

mmanofa@gmail.com 2011-04-07 20:22 Rev.: 131

l66 added jacks

29 lines of code changed in 5 files:

michael.hecher@gmail.com 2011-04-07 20:22 Rev.: 130

Level 17:
- banker test Mesh
- bag test mesh
- bounding volume computation

93 lines of code changed in 2 files:

MikeTheTramp@gmail.com 2011-04-07 19:23 Rev.: 128

small changes

12 lines of code changed in 2 files:

mmanofa@gmail.com 2011-04-06 19:15 Rev.: 127

l66 updates

460 lines of code changed in 6 files:

MikeTheTramp@gmail.com 2011-04-06 00:37 Rev.: 126

some cleanup, two test models and primitive user input

433 lines of code changed in 9 files:

linusine@gmail.com 2011-04-05 19:49 Rev.: 125

l22 - comments removed

2 lines of code changed in 2 files:

linusine@gmail.com 2011-04-05 19:48 Rev.: 124

l22 - added model xml and fps overlay

8 lines of code changed in 1 file:

rgurbat 2011-04-05 17:14 Rev.: 123

[Level11] picking experiments

157 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-05 15:46 Rev.: 122

[Level11] screenrender change

5 lines of code changed in 1 file:

florian.laager@gmail.com 2011-04-05 15:23 Rev.: 121

[Level11] not finnished picking

67 lines of code changed in 1 file:

johannes.unterguggenberger@gmail.com 2011-04-05 13:06 Rev.: 120

l55 projectiles are now drawn, bugfix in renderPlane

88 lines of code changed in 6 files:

th.perl 2011-04-05 12:06 Rev.: 119

Build-Fehler in Level 22 umgangen

Bitte checkt eure XML-Files ein, und entfernt
danach die Kommentare. Danke :)

16 lines of code changed in 2 files:

peter.rautek 2011-04-04 15:18 Rev.: 118

- added a updateSceneNoTarget() function to the AugmentedRealityRenderer class. This function will be called when the tracking target was not found in the current video-frame. Renderers that want to redraw, even if the tracking target was not found can override this function.

- added an example in the Level00Activity of overriding the new updateSceneNoTarget() method.

- the libarmd.so was modified to call the updateSceneNoTarget method

148 lines of code changed in 2 files:

peter.rautek 2011-04-04 14:41 Rev.: 117

- Added an example how to load a ui from an layout xml file and add it as an ui-overlay by overriding the addUiOverlay method (check out the Level00Activity)

24 lines of code changed in 1 file:

peter.rautek 2011-04-04 14:36 Rev.: 116

- added function addUiOverlay(). this function can be overridden by the individual level activities to add an overlay.

5 lines of code changed in 1 file:

MikeTheTramp@gmail.com 2011-04-04 14:27 Rev.: 115

sorry, forgot :)

7 lines of code changed in 1 file:

johannes.unterguggenberger@gmail.com 2011-04-04 02:47 Rev.: 114

l55 bugfixes, towers can now be placed on the map via touch-gesture

262 lines of code changed in 12 files:

michael.hecher@gmail.com 2011-04-03 10:47 Rev.: 113

Level 17:
- Mesh loading and rendering
- Texture loading and rendering
- Documentation

384 lines of code changed in 4 files:

linusine@gmail.com 2011-04-03 09:44 Rev.: 112

l22 added some classes for the objects on the screen

265 lines of code changed in 7 files:

michael.hecher@gmail.com 2011-04-01 20:51 Rev.: 111

Level17:
- ogrexml mesh loader
- upload meshes to server

182 lines of code changed in 4 files:

linusine@gmail.com 2011-04-01 20:19 Rev.: 110

removed openGL ES 1.1 samplecode.

1 lines of code changed in 8 files:

michael.hecher@gmail.com 2011-04-01 16:25 Rev.: 109

Level17
- resource manager
- vertex and index buffers
- textures

369 lines of code changed in 4 files:

ch.moellinger@gmail.com 2011-04-01 15:13 Rev.: 108

[Level99] Created a simple TextureManager

154 lines of code changed in 2 files:

ch.moellinger@gmail.com 2011-04-01 14:28 Rev.: 107

[Level99] Added textured crosshair for testing

222 lines of code changed in 3 files:

ch.moellinger@gmail.com 2011-04-01 11:35 Rev.: 106

[Level99] First commit, simple mockup with cubes

30 lines of code changed in 1 file:

March 2011 »

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