/trunk/armd2011/src Developers: johannes.unterguggenberger@gmail.com

Login name:
johannes.unterguggenberger@gmail.com
Total Commits:
200 (21,0%)
Lines of Code:
9.942 (22,6%)
Most Recent Commit:
2011-05-05 10:40
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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 200 (100.0%) 9942 (100.0%) 49.7
at/ac/tuwien/cg/armd2011/level55/ 95 (47.5%) 5631 (56.6%) 59.2
edu/union/graphics/ 17 (8.5%) 2742 (27.6%) 161.2
at/ac/tuwien/cg/armd2011/level55/Towers/ 56 (28.0%) 895 (9.0%) 15.9
at/ac/tuwien/cg/armd2011/level55/Enemies/ 29 (14.5%) 509 (5.1%) 17.5
com/android/heightmapprofiler/ 2 (1.0%) 144 (1.4%) 72.0
fix/android/opengl/ 1 (0.5%) 21 (0.2%) 21.0

Activity of johannes.unterguggenberger@gmail.com

Most Recent Commits

johannes.unterguggenberger@gmail.com 2011-05-05 10:40 Rev.: 316

l55 increased wave-timeout

2 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-05-05 09:56 Rev.: 315

l55 added TowerGUI-TODOs, tweaked crosshair-placement and improved gesture interpretation algorithm for move-events

24 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+21 -16), TowerGUI.java (+3)
johannes.unterguggenberger@gmail.com 2011-05-05 00:57 Rev.: 314

l55 added build-crosshair for exact positioning of towers

182 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+180 -118), Shaders.java (+2 -5)
johannes.unterguggenberger@gmail.com 2011-05-03 21:18 Rev.: 313

l55 using UI-overlay to display fps, score and wave

111 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Activity.java (+53), Level55Renderer.java (+58 -26)
johannes.unterguggenberger@gmail.com 2011-05-03 19:48 Rev.: 312

l55 calculating matrix-multiplications on CPU

20 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+20 -13)
johannes.unterguggenberger@gmail.com 2011-05-03 19:48 Rev.: 311

l55 added simpleGouraudSpecular vertex shader

29 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+29 -44)
johannes.unterguggenberger@gmail.com 2011-05-03 19:47 Rev.: 310

l55 spielbar

2 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+2 -2)
johannes.unterguggenberger@gmail.com 2011-05-03 19:47 Rev.: 309

l55 added gouraud-shader, keyframe models now rendered using gouraud shading

46 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+42 -17), Shaders.java (+4 -1)
johannes.unterguggenberger@gmail.com 2011-05-02 18:36 Rev.: 307

l55 changed something...

7 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+6 -10), Shaders.java (+1 -1)
johannes.unterguggenberger@gmail.com 2011-05-02 17:30 Rev.: 306

l55 irgendwas

22 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+22 -22)
johannes.unterguggenberger@gmail.com 2011-05-02 13:13 Rev.: 301

l55 defined waves, added score, setting result

169 lines of code changed in 8 files:

  • at/ac/tuwien/cg/armd2011/level55: GameState.java (+1), Level55Activity.java (+21), Level55Renderer.java (+112 -34)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+15 -1), PacMan.java (+1 -1)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonTower.java (+1 -1), LaserTower.java (+2 -2), Tower.java (+16 -2)
johannes.unterguggenberger@gmail.com 2011-05-02 13:12 Rev.: 300

l55 k.A.

119 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+119 -40)
johannes.unterguggenberger@gmail.com 2011-05-01 23:36 Rev.: 285

l55 randomly ordering paths

17 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+17)
johannes.unterguggenberger@gmail.com 2011-04-30 21:21 Rev.: 254

l55 added canCreateTowerAtPosition

97 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+41 -1), VecLine.java (+56 -23)
johannes.unterguggenberger@gmail.com 2011-04-30 18:35 Rev.: 248

l55 ?

1 lines of code changed in 1 file:

  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+1)
johannes.unterguggenberger@gmail.com 2011-04-30 12:20 Rev.: 244

l55 fixed a bug with exploding enemies

7 lines of code changed in 2 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+3 -3)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+4 -1)
johannes.unterguggenberger@gmail.com 2011-04-30 12:00 Rev.: 243

l55 THEY EXPLODE NOWgit status muhahaha pwnd

215 lines of code changed in 6 files:

  • at/ac/tuwien/cg/armd2011/level55: Interpolation.java (new 121), Level55Renderer.java (+35 -21), Shaders.java (+1)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+56 -6), EnemyState.java (+1), PacMan.java (+1)
johannes.unterguggenberger@gmail.com 2011-04-29 19:37 Rev.: 239

l55 added face-normals to models, started to implement exploding meshes

135 lines of code changed in 4 files:

  • at/ac/tuwien/cg/armd2011/level55: GameModel.java (+79 -9), Level55Renderer.java (+45 -26), ResourceManager.java (+5 -5), Shaders.java (+6 -1)
johannes.unterguggenberger@gmail.com 2011-04-29 11:07 Rev.: 236

l55 added begin- end- methods for all rendering-methods

236 lines of code changed in 3 files:

  • at/ac/tuwien/cg/armd2011/level55: AnimatedGameObject.java (+1 -2), Level55Renderer.java (+235 -229)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (-1)
johannes.unterguggenberger@gmail.com 2011-04-29 02:12 Rev.: 234

l55 hmmm...the performance :/

147 lines of code changed in 6 files:

  • at/ac/tuwien/cg/armd2011/level55: Level55Renderer.java (+132 -132), Shaders.java (+4 -2)
  • at/ac/tuwien/cg/armd2011/level55/Enemies: Enemy.java (+1 -1)
  • at/ac/tuwien/cg/armd2011/level55/Towers: CannonProjectile.java (+1 -1), LaserProjectile.java (+1 -1), LaserTower.java (+8 -6)

(19 more)

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