


| Directory | Changes | Lines of Code | Lines per Change |
|---|---|---|---|
| Totals | 49 (100.0%) | 1841 (100.0%) | 37.5 |
| at/ac/tuwien/cg/armd2011/level99/ | 47 (95.9%) | 1837 (99.8%) | 39.0 |
| at/ac/tuwien/cg/armd2011/ | 2 (4.1%) | 4 (0.2%) | 2.0 |

[Level99] Added text overlay for fps, euros and time - thx to Level22 :-). Added german res-file.
99 lines of code changed in 2 files:
[Level99] Made animation independent to FPS, minor code cleanups, minor performance improvements
38 lines of code changed in 3 files:
[Level99] Added some comments, caching matrices improves rendering performance
181 lines of code changed in 6 files:
[Level99] Added CubeWallRenderer and ShaderManager classes, added y-offset for cubes to simulate a smooth moving-down-animation after destroying some cubes below
439 lines of code changed in 7 files:
[Level99] Added some comments, returning number of destroyed cubes to framework.
81 lines of code changed in 3 files:
[Level99] Added some textures
90 lines of code changed in 4 files:
[Level99] Implemented picking and basic game logic - User can destroy blocks (only if 3 or more are connected with the same color) by aiming a block and tap somewhere on the screen
279 lines of code changed in 5 files:
[level99] Updated Texturemanager
35 lines of code changed in 1 file:
[level99] Renderer now renders the cubewall, each cube has a value between 0 and 3 (currently shown by color, later by a texture -> money)
69 lines of code changed in 5 files:
[level99] Updated CubeWall, created CubeWall_EventListener interface
151 lines of code changed in 5 files:
[Level99] Created a simple TextureManager
154 lines of code changed in 2 files:
[Level99] Added textured crosshair for testing
222 lines of code changed in 3 files:
[Level99] First commit, simple mockup with cubes
0 lines of code changed in 1 file:
Fixed resource file of l99
3 lines of code changed in 2 files: